Player Matchup

Yemoja
Yemoja
AverageCaiine
Yemoja
Level 61
God Stats
7W - 7L
1,629 SR
Queue Stats
43W - 37L
1,519 Elo+
Party 1
Anhur
Anhur
InfernalBigSack
Anhur
Level 28
God Stats
1W - 1L
1,790 SR
Queue Stats
18W - 19L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
TheCasualDon
Cthulhu
Level 126
God Stats
5W - 1L
1,667 SR
Queue Stats
242W - 180L
1,580 Elo+
Party 1
Team Averages
Level 72
1,695 SR
1,527 Elo+

VS

Team Averages
Level 25
1,500 SR
1,454 Elo+
Neith
Neith
HypedADHD
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
emetoys
Olorun
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 93L
1,362 Elo+
Solo
Sobek
Sobek
hydrique
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 11
7,862
786
3,912
8,580
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
7 / 1 / 7
8,587
859
9,415
6,410
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
TheCasualDon
Cthulhu
13
8 / 0 / 6
8,544
854
9,705
10,629
6,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HypedADHD
Neith
8
0 / 6 / 1
6,118
612
4,184
8,369
2,500
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
emetoys
Olorun
9
0 / 7 / 0
5,849
585
4,218
9,640
2,532
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
hydrique
Sobek
10
1 / 2 / 0
6,397
640
2,999
8,816
8,843
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
15
Kills
1
1
Deaths
15
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
11
5.5
L
Neith
HypedADHD
Neith
0
6
1
0.08
W
7
1
7
10.5
W
Cthulhu
TheCasualDon
Cthulhu
8
0
6
11
L
Olorun
emetoys
Olorun
0
7
0
0
L
Sobek
hydrique
Sobek
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,032
Damage
11,401
25,619
Taken
26,825
14,926
Mitigated
13,875
11,725
Healing
5,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,912
675
2,418
3,909
8,580
5,901
756
2,334
6,246
17,957
0
L
Neith
HypedADHD
Neith
4,184
1,519
345
1,342
8,369
2,500
0
3,636
4,733
0
15,620
W
9,415
3,427
0
1,597
6,410
2,751
1,099
2,443
3,967
0
27,298
W
Cthulhu
TheCasualDon
Cthulhu
9,705
261
165
3,636
10,629
6,274
126
3,285
7,344
25,364
0
L
Olorun
emetoys
Olorun
4,218
1,975
601
1,566
9,640
2,532
0
5,172
4,468
13,572
0
L
Sobek
hydrique
Sobek
2,999
324
379
1,366
8,816
8,843
0
4,809
4,007
6,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,993
Gold Earned
18,364
122
Minions Killed
55
8
Camps Cleared
1
575,968
Distance Traveled
476,826
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,862
786
37
4
2
169,104
2
L
Neith
6,118
612
25
3
0
147,765
0
W
Anhur
8,587
859
45
5
4
189,104
0
W
Cthulhu
8,544
854
40
4
2
217,760
1
L
Olorun
5,849
585
24
2
1
145,206
1
L
Sobek
6,397
640
6
1
0
183,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role