Player Matchup

Izanami
Izanami
Alonyi
Izanami
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,050 Elo+
Solo
Nu Wa
Nu Wa
DtĎark
Nu Wa
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
Discordia
Discordia
LoloTagz
Discordia
Level 24
God Stats
3W - 1L
1,183 SR
Queue Stats
93W - 116L
1,264 Elo+
Party 1
Arachne
Arachne
rM-Szn
Arachne
Level 24
God Stats
6W - 6L
1,500 SR
Queue Stats
86W - 100L
1,236 Elo+
Party 1
Artemis
Artemis
temp-825383
Artemis
Level 18
God Stats
6W - 4L
1,499 SR
Queue Stats
107W - 144L
1,286 Elo+
Solo
Team Averages
Level 16
1,437 SR
1,267 Elo+

VS

Team Averages
Level 10
1,420 SR
1,366 Elo+
Ne Zha
Ne Zha
FatherCash7843
Ne Zha
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,311 Elo+
Solo
Mercury
Mercury
Fernando180x
Mercury
Level 24
God Stats
24W - 25L
1,499 SR
Queue Stats
174W - 174L
1,313 Elo+
Solo
Tiamat
Tiamat
MissPlatinstylez
Tiamat
Level 3
God Stats
0W - 2L
1,300 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 2
Loki
Loki
PlatinStylezZ
Loki
Level 6
God Stats
0W - 2L
1,300 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 2
Set
Set
renegado420
Set
Level 5
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 16L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alonyi
Izanami
3
0 / 0 / 0
7,420
285
0
418
66
Nu Wa
DtĎark
Nu Wa
20
19 / 4 / 7
14,911
574
31,135
21,116
10,285
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
LoloTagz
Discordia
18
5 / 5 / 16
11,920
458
9,297
12,115
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
rM-Szn
Arachne
20
12 / 3 / 9
13,876
534
16,530
18,712
10,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
temp-825383
Artemis
19
12 / 4 / 6
13,438
517
15,175
14,014
6,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 13 / 5
10,223
393
14,688
25,850
8,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Fernando180x
Mercury
19
9 / 8 / 2
13,096
504
13,849
20,056
6,474
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 9 / 1
9,620
370
2,684
17,346
5,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 11 / 0
8,472
326
3,479
17,150
5,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
2 / 8 / 4
9,431
363
5,796
18,231
5,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
48
Kills
15
16
Deaths
49
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alonyi
Izanami
0
0
0
0
W
Nu Wa
DtĎark
Nu Wa
19
4
7
5.63
L
4
13
5
0.5
L
Mercury
Fernando180x
Mercury
9
8
2
1.25
W
Discordia
LoloTagz
Discordia
5
5
16
2.6
L
0
9
1
0.06
L
0
11
0
0
W
Arachne
rM-Szn
Arachne
12
3
9
5.5
L
2
8
4
0.5
W
Artemis
temp-825383
Artemis
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,137
Damage
40,496
66,375
Taken
98,633
32,318
Mitigated
31,685
21,775
Healing
14,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alonyi
Izanami
0
0
0
0
418
66
0
0
418
0
670
W
Nu Wa
DtĎark
Nu Wa
31,135
9,606
0
10,537
21,116
10,285
4,881
891
19,981
117,873
0
L
14,688
8,259
0
4,949
25,850
8,815
0
6,843
18,755
0
55,382
L
Mercury
Fernando180x
Mercury
13,849
2,785
0
2,247
20,056
6,474
0
7,828
11,814
0
67,303
W
Discordia
LoloTagz
Discordia
9,297
841
135
637
12,115
4,537
2,118
344
11,747
56,370
0
L
2,684
279
0
3,163
17,346
5,889
834
8,792
8,488
39,050
0
L
3,479
960
0
1,950
17,150
5,018
1,349
7,775
9,111
0
37,073
W
Arachne
rM-Szn
Arachne
16,530
11,755
0
5,639
18,712
10,656
2,735
1,005
17,531
0
99,878
L
5,796
2,536
0
2,028
18,231
5,489
0
7,798
10,033
0
40,095
W
Artemis
temp-825383
Artemis
15,175
5,644
189
4,638
14,014
6,774
2,417
0
14,014
0
51,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,565
Gold Earned
50,842
488
Minions Killed
378
0
Camps Cleared
0
1,928,459
Distance Traveled
1,982,314
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,420
285
1
0
0
27,731
0
W
Nu Wa
14,911
574
153
6
0
450,674
0
L
Ne Zha
10,223
393
73
3
0
376,620
0
L
Mercury
13,096
504
90
3
0
454,428
0
W
Discordia
11,920
458
95
4
0
437,223
0
L
Tiamat
9,620
370
81
3
0
394,971
0
L
Loki
8,472
326
72
3
0
423,524
0
W
Arachne
13,876
534
154
6
0
590,394
0
L
Set
9,431
363
62
2
0
332,771
0
W
Artemis
13,438
517
85
3
0
422,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role