Player Matchup

Izanami
Izanami
Bod4to16
Izanami
Level 57
God Stats
1W - 0L
1,317 SR
Queue Stats
4W - 26L
1,033 Elo+
Solo
Anubis
Anubis
GamerPro5700
Anubis
Level 88
God Stats
1W - 0L
1,157 SR
Queue Stats
27W - 21L
1,560 Elo+
Solo
Serqet
Serqet
freefall227
Serqet
Level 145
God Stats
4W - 6L
1,385 SR
Queue Stats
29W - 40L
1,472 Elo+
Solo
Team Averages
Level 97
1,286 SR
1,355 Elo+

VS

Team Averages
Level 58
1,425 SR
1,409 Elo+
Awilix
Awilix
 
Awilix
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
SkyH3r0
Hercules
Level 82
God Stats
42W - 80L
1,423 SR
Queue Stats
280W - 482L
1,350 Elo+
Solo
Tiamat
Tiamat
hdfushgfvuds
Tiamat
Level 41
God Stats
3W - 7L
1,351 SR
Queue Stats
125W - 143L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bod4to16
Izanami
12
0 / 1 / 9
8,304
692
4,192
7,476
3,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
5 / 0 / 6
9,496
791
9,101
9,212
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
13
6 / 0 / 3
9,783
815
5,370
9,375
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
0 / 6 / 1
6,926
577
7,921
12,811
5,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
SkyH3r0
Hercules
1
0 / 1 / 0
4,679
390
0
744
170
Tiamat
12
1 / 4 / 0
7,281
607
8,578
8,869
5,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
11
Kills
1
1
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
6
1
0.08
W
Izanami
Bod4to16
Izanami
0
1
9
4.5
W
Anubis
5
0
6
8
L
Hercules
SkyH3r0
Hercules
0
1
0
0
W
Serqet
6
0
3
7.5
L
Tiamat
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,663
Damage
16,499
26,063
Taken
22,424
15,187
Mitigated
10,479
8,380
Healing
1,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,921
2,120
0
785
12,811
5,063
0
5,024
6,973
0
16,519
W
Izanami
Bod4to16
Izanami
4,192
2,195
0
2,806
7,476
3,657
1,007
2,342
4,759
0
24,458
W
Anubis
9,101
179
0
2,772
9,212
3,697
0
3,762
4,967
47,537
0
L
Hercules
SkyH3r0
Hercules
0
0
0
0
744
170
0
726
0
0
0
W
Serqet
5,370
1,917
0
2,802
9,375
7,833
637
3,065
5,786
0
19,463
L
Tiamat
8,578
1,010
0
850
8,869
5,246
0
2,727
5,703
27,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,583
Gold Earned
18,886
167
Minions Killed
77
9
Camps Cleared
2
712,087
Distance Traveled
420,660
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,926
577
28
2
1
206,369
2
W
Izanami
8,304
692
53
4
0
226,786
2
W
Anubis
9,496
791
90
8
4
237,252
0
L
Hercules
4,679
390
0
0
0
0
0
W
Serqet
9,783
815
24
2
5
248,049
5
L
Tiamat
7,281
607
49
4
1
214,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role