Player Matchup

Nu Wa
Nu Wa
ITHPOY
Nu Wa
Level 29
God Stats
26W - 24L
1,593 SR
Queue Stats
250W - 188L
1,577 Elo+
Solo
Sol
Sol
RahDovahkiin
Sol
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
SLENDY 248
Gilgamesh
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,501 Elo+
Party 1
Team Averages
Level 14
1,531 SR
1,526 Elo+

VS

Team Averages
Level 27
1,501 SR
1,482 Elo+
Neith
Neith
ApricotParrot23
Neith
Level 25
God Stats
58W - 85L
1,487 SR
Queue Stats
174W - 258L
1,441 Elo+
Solo
Sylvanus
Sylvanus
ENBY Blakey
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 85L
1,598 Elo+
Solo
Zeus
Zeus
tugboatpower
Zeus
Level 27
God Stats
22W - 24L
1,517 SR
Queue Stats
212W - 221L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ITHPOY
Nu Wa
10
1 / 0 / 0
6,134
613
1,979
2,065
694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 3 / 1
5,663
566
639
5,025
1,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
SLENDY 248
Gilgamesh
9
0 / 3 / 1
5,865
587
3,903
7,385
2,969
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
6,959
696
3,595
3,227
1,415
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
ENBY Blakey
Sylvanus
11
2 / 1 / 4
7,366
737
3,453
6,840
5,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
2 / 0 / 3
6,630
663
4,603
1,607
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
6
6
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
Sylvanus
ENBY Blakey
Sylvanus
2
1
4
4
L
Nu Wa
ITHPOY
Nu Wa
1
0
0
1
L
0
3
1
0.17
L
Gilgamesh
SLENDY 248
Gilgamesh
0
3
1
0.17
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,521
Damage
11,651
14,475
Taken
11,674
5,136
Mitigated
7,769
1,525
Healing
5,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,595
1,867
0
188
3,227
1,415
1,735
851
2,376
0
20,588
W
Sylvanus
ENBY Blakey
Sylvanus
3,453
694
1,679
2,843
6,840
5,833
475
1,918
4,922
20,238
0
L
Nu Wa
ITHPOY
Nu Wa
1,979
797
0
122
2,065
694
0
1,067
922
22,411
1,281
L
639
255
0
517
5,025
1,473
0
2,637
2,302
3,099
733
L
Gilgamesh
SLENDY 248
Gilgamesh
3,903
432
0
886
7,385
2,969
0
4,435
2,738
2,551
14,750
W
4,603
343
0
358
1,607
521
450
271
1,336
19,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,662
Gold Earned
20,955
103
Minions Killed
124
3
Camps Cleared
5
448,299
Distance Traveled
527,377
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,959
696
54
5
2
185,238
3
W
Sylvanus
7,366
737
34
3
0
169,352
0
L
Nu Wa
6,134
613
52
5
1
158,794
2
L
Sol
5,663
566
16
2
0
131,232
0
L
Gilgamesh
5,865
587
35
4
2
158,273
3
W
Zeus
6,630
663
36
4
3
172,787
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role