Player Matchup

Anhur
Anhur
EnderELMaster
Anhur
Level 159
God Stats
68W - 56L
1,565 SR
Queue Stats
533W - 335L
1,643 Elo+
Solo
Chang'e
Chang'e
StrifeHorns
Chang'e
Level 140
God Stats
3W - 0L
1,599 SR
Queue Stats
35W - 35L
1,463 Elo+
Party 2
Hun Batz
Hun Batz
mythyeatmybutt
Hun Batz
Level 154
God Stats
4W - 3L
1,712 SR
Queue Stats
105W - 91L
1,501 Elo+
Party 2
Team Averages
Level 151
1,625 SR
1,536 Elo+

VS

Team Averages
Level 127
1,511 SR
1,514 Elo+
Morgan Le Fay
Morgan Le Fay
Star Rav3n
Morgan Le Fay
Level 132
God Stats
15W - 22L
1,465 SR
Queue Stats
111W - 127L
1,503 Elo+
Party 1
Medusa
Medusa
XPai rombaX
Medusa
Level 107
God Stats
64W - 41L
1,613 SR
Queue Stats
246W - 210L
1,519 Elo+
Party 1
Thor
Thor
xJuanmax
Thor
Level 143
God Stats
2W - 6L
1,454 SR
Queue Stats
203W - 202L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 6
12,783
710
13,124
13,762
4,876
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
StrifeHorns
Chang'e
16
5 / 6 / 10
12,361
687
18,556
16,594
5,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
17
8 / 6 / 6
13,172
732
15,043
16,542
8,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Star Rav3n
Morgan Le Fay
14
4 / 7 / 8
11,703
650
16,647
17,899
5,169
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
15
7 / 7 / 6
12,339
686
13,048
17,216
4,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
16
6 / 6 / 7
12,608
700
10,426
21,296
14,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
19
Kills
17
17
Deaths
20
22
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
5
6
1.8
L
Morgan Le Fay
Star Rav3n
Morgan Le Fay
4
7
8
1.14
W
Chang'e
StrifeHorns
Chang'e
5
6
10
1.67
L
Medusa
7
7
6
1.43
W
Hun Batz
8
6
6
1.83
L
Thor
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,723
Damage
40,121
46,898
Taken
56,411
19,251
Mitigated
24,449
10,465
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,124
6,388
0
2,002
13,762
4,876
0
4,812
8,950
0
31,175
L
Morgan Le Fay
Star Rav3n
Morgan Le Fay
16,647
1,216
141
3,041
17,899
5,169
316
5,764
11,405
42,201
0
W
Chang'e
StrifeHorns
Chang'e
18,556
1,604
1,460
5,483
16,594
5,981
779
5,260
11,334
52,383
0
L
Medusa
13,048
4,944
479
1,116
17,216
4,809
25
4,807
11,992
0
61,673
W
Hun Batz
15,043
3,670
0
1,520
16,542
8,394
1,306
7,139
9,403
0
33,536
L
Thor
10,426
638
192
3,068
21,296
14,471
136
7,368
13,131
0
23,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,316
Gold Earned
36,650
152
Minions Killed
180
5
Camps Cleared
11
886,446
Distance Traveled
924,918
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,783
710
34
2
2
299,080
1
L
Morgan Le Fay
11,703
650
58
3
5
304,265
4
W
Chang'e
12,361
687
77
4
0
297,566
7
L
Medusa
12,339
686
99
6
4
303,827
3
W
Hun Batz
13,172
732
41
2
3
289,800
0
L
Thor
12,608
700
23
1
2
316,826
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role