Player Matchup

Fenrir
Fenrir
Cka_304_Hik
Fenrir
Level 29
God Stats
0W - 1L
1,709 SR
Queue Stats
11W - 29L
1,210 Elo+
Solo
Baron Samedi
Baron Samedi
I VashPR I
Baron Samedi
Level 127
God Stats
10W - 3L
1,686 SR
Queue Stats
568W - 196L
1,672 Elo+
Party 1
Artio
Artio
sGooseyyy
Artio
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 44L
1,802 Elo+
Party 1
Team Averages
Level 56
1,632 SR
1,561 Elo+

VS

Team Averages
Level 66
1,640 SR
1,614 Elo+
Chaac
Chaac
Akt_64
Chaac
Level 125
God Stats
1W - 1L
1,580 SR
Queue Stats
9W - 6L
1,690 Elo+
Solo
Ra
Ra
ByDaNiGd
Ra
Level 56
God Stats
7W - 3L
1,622 SR
Queue Stats
52W - 54L
1,488 Elo+
Solo
Ullr
Ullr
jøkesss
Ullr
Level 17
God Stats
7W - 2L
1,718 SR
Queue Stats
98W - 33L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 15 / 6
11,963
748
12,549
21,696
9,393
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Baron Samedi
I VashPR I
Baron Samedi
16
7 / 7 / 8
11,986
749
18,166
17,724
10,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artio
sGooseyyy
Artio
17
7 / 3 / 13
12,363
773
15,531
25,396
38,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Akt_64
Chaac
16
3 / 5 / 18
12,045
753
13,067
20,700
19,739
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
5 / 8 / 9
11,689
731
11,338
18,001
6,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ullr
16
17 / 8 / 4
13,875
867
26,146
15,396
5,521
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
56
21
Kills
25
25
Deaths
21
27
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
Akt_64
Chaac
3
5
18
2.4
W
5
8
9
1.19
L
Fenrir
7
15
6
0.67
L
Baron Samedi
I VashPR I
Baron Samedi
7
7
8
1.57
W
Ullr
17
8
4
2.38
L
Artio
sGooseyyy
Artio
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,246
Damage
50,551
64,816
Taken
54,097
57,764
Mitigated
31,330
18,158
Healing
15,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Akt_64
Chaac
13,067
2,149
386
7,220
20,700
19,739
240
10,816
9,884
0
32,453
W
11,338
1,175
1,321
5,432
18,001
6,070
318
13,081
4,920
43,147
0
L
Fenrir
12,549
4,994
0
807
21,696
9,393
262
4,612
16,376
0
17,878
L
Baron Samedi
I VashPR I
Baron Samedi
18,166
883
2,389
4,320
17,724
10,096
915
2,485
14,836
48,517
0
W
Ullr
26,146
12,289
0
673
15,396
5,521
2,039
10,304
5,092
0
52,297
L
Artio
sGooseyyy
Artio
15,531
1,655
2,130
8,512
25,396
38,275
304
3,772
20,399
38,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,312
Gold Earned
37,609
139
Minions Killed
185
5
Camps Cleared
7
818,220
Distance Traveled
816,331
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,045
753
55
3
1
286,774
1
W
Ra
11,689
731
80
5
4
255,035
1
L
Fenrir
11,963
748
15
1
0
238,200
0
L
Baron Samedi
11,986
749
73
5
3
254,931
0
W
Ullr
13,875
867
50
3
2
274,522
0
L
Artio
12,363
773
51
3
2
325,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role