Player Matchup

King Arthur
King Arthur
ArcagelVoid
King Arthur
Level 27
God Stats
3W - 10L
1,221 SR
Queue Stats
104W - 110L
1,390 Elo+
Solo
Athena
Athena
Britlep
Athena
Level 29
God Stats
16W - 11L
1,612 SR
Queue Stats
289W - 363L
1,412 Elo+
Solo
Arachne
Arachne
ImpyStan
Arachne
Level 29
God Stats
3W - 7L
1,438 SR
Queue Stats
172W - 156L
1,471 Elo+
Solo
Ra
Ra
Kyoci
Ra
Level 27
God Stats
46W - 45L
1,435 SR
Queue Stats
142W - 151L
1,409 Elo+
Solo
Neith
Neith
koubbA
Neith
Level 16
God Stats
11W - 6L
1,449 SR
Queue Stats
24W - 25L
1,443 Elo+
Solo
Team Averages
Level 26
1,431 SR
1,425 Elo+

VS

Team Averages
Level 10
1,533 SR
1,458 Elo+
Baron Samedi
Baron Samedi
NevinDark
Baron Samedi
Level 4
God Stats
2W - 0L
1,683 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
TvoiKrash
Medusa
Level 9
God Stats
19W - 29L
1,532 SR
Queue Stats
32W - 35L
1,530 Elo+
Party 1
Ymir
Ymir
themuslimgamer1
Ymir
Level 25
God Stats
2W - 0L
1,666 SR
Queue Stats
62W - 54L
1,419 Elo+
Solo
Thor
Thor
БратДедульки
Thor
Level 8
God Stats
1W - 0L
1,285 SR
Queue Stats
33W - 35L
1,560 Elo+
Party 1
Sylvanus
Sylvanus
Хи4кок
Sylvanus
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 4L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArcagelVoid
King Arthur
8
0 / 1 / 1
4,850
539
3,352
5,209
2,044
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
Britlep
Athena
4
1 / 1 / 0
4,024
447
489
3,854
1,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
ImpyStan
Arachne
9
2 / 3 / 0
5,206
578
1,858
7,106
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ra
7
0 / 3 / 0
4,342
482
1,347
4,292
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
koubbA
Neith
7
0 / 3 / 1
4,293
477
3,241
3,970
1,028
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NevinDark
Baron Samedi
10
4 / 0 / 1
6,201
689
3,689
3,304
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
TvoiKrash
Medusa
8
2 / 1 / 1
4,753
528
2,793
4,289
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
4,573
508
1,897
4,295
2,842
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

10
3 / 1 / 1
5,689
632
4,007
4,897
1,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
Хи4кок
Sylvanus
8
2 / 0 / 1
4,744
527
2,291
2,846
1,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
11
11
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ArcagelVoid
King Arthur
0
1
1
0.5
L
Athena
Britlep
Athena
1
1
0
1
L
Arachne
ImpyStan
Arachne
2
3
0
0.67
L
Ra
0
3
0
0
W
Baron Samedi
NevinDark
Baron Samedi
4
0
1
4.5
W
Medusa
TvoiKrash
Medusa
2
1
1
2.5
L
Neith
koubbA
Neith
0
3
1
0.17
W
0
1
1
0.5
W
3
1
1
3.5
W
Sylvanus
Хи4кок
Sylvanus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,287
Damage
14,677
24,431
Taken
19,631
8,205
Mitigated
8,808
5,719
Healing
7,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ArcagelVoid
King Arthur
3,352
239
0
1,000
5,209
2,044
0
1,897
3,312
0
20,919
L
Athena
Britlep
Athena
489
73
0
216
3,854
1,518
0
875
2,979
4,040
0
L
Arachne
ImpyStan
Arachne
1,858
1,185
0
1,889
7,106
2,517
0
1,922
5,063
0
27,333
L
Ra
1,347
257
0
1,493
4,292
1,098
0
1,532
2,604
17,928
0
W
Baron Samedi
NevinDark
Baron Samedi
3,689
255
74
1,285
3,304
1,310
0
727
2,577
30,353
0
W
Medusa
TvoiKrash
Medusa
2,793
1,604
0
1,188
4,289
1,082
0
288
4,001
0
17,131
L
Neith
koubbA
Neith
3,241
1,671
0
1,121
3,970
1,028
0
711
3,259
0
17,024
W
1,897
192
0
371
4,295
2,842
0
0
4,295
9,911
0
W
4,007
446
0
2,519
4,897
1,786
0
620
4,277
0
28,329
W
Sylvanus
Хи4кок
Sylvanus
2,291
1,521
108
1,779
2,846
1,788
672
201
2,645
14,377
5,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,715
Gold Earned
25,960
163
Minions Killed
236
0
Camps Cleared
0
711,407
Distance Traveled
785,550
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,850
539
40
4
0
191,076
0
L
Athena
4,024
447
10
1
0
78,454
0
L
Arachne
5,206
578
55
6
0
186,363
3
L
Ra
4,342
482
28
3
0
123,135
2
W
Baron Samedi
6,201
689
74
8
0
169,660
4
W
Medusa
4,753
528
34
4
0
153,450
1
L
Neith
4,293
477
30
3
0
132,379
0
W
Ymir
4,573
508
28
3
0
144,329
0
W
Thor
5,689
632
62
7
0
173,877
1
W
Sylvanus
4,744
527
38
4
0
144,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role