Player Matchup

Set
Set
Himkioo
Set
Level 41
God Stats
3W - 3L
1,541 SR
Queue Stats
142W - 120L
1,512 Elo+
Party 1
Sobek
Sobek
PurgeDie
Sobek
Level 63
God Stats
2W - 5L
1,157 SR
Queue Stats
349W - 398L
1,434 Elo+
Party 1
Janus
Janus
TheBoyWonder758
Janus
Level 146
God Stats
0W - 1L
1,710 SR
Queue Stats
2W - 2L
1,536 Elo+
Party 1
Team Averages
Level 83
1,469 SR
1,494 Elo+

VS

Team Averages
Level 125
1,549 SR
1,479 Elo+
Janus
Janus
ArielizFez1030
Janus
Level 117
God Stats
17W - 29L
1,429 SR
Queue Stats
422W - 432L
1,518 Elo+
Party 2
Ullr
Ullr
OgReaperOfDeath
Ullr
Level 131
God Stats
3W - 1L
1,566 SR
Queue Stats
149W - 162L
1,457 Elo+
Party 2
Bastet
Bastet
RatchTheeGhoul
Bastet
Level 128
God Stats
60W - 40L
1,651 SR
Queue Stats
273W - 261L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
3 / 6 / 4
8,181
629
5,650
11,802
3,755
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
PurgeDie
Sobek
11
5 / 4 / 3
9,041
695
9,833
15,600
15,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 6 / 5
8,566
659
6,419
11,274
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 10
9,502
731
8,468
8,990
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 3 / 10
9,453
727
7,601
8,881
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 4 / 8
9,896
761
14,890
10,751
4,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
10
Kills
16
16
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
L
Set
3
6
4
0.83
W
5
3
10
3.33
L
Sobek
PurgeDie
Sobek
5
4
3
1.63
W
7
4
8
2.75
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,902
Damage
30,959
38,676
Taken
28,622
21,348
Mitigated
10,676
6,842
Healing
5,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,468
579
0
2,292
8,990
2,699
88
4,755
3,823
38,317
0
L
Set
5,650
1,562
0
2,038
11,802
3,755
189
1,895
9,393
0
20,140
W
7,601
2,775
0
423
8,881
3,458
754
4,922
3,468
0
22,274
L
Sobek
PurgeDie
Sobek
9,833
737
0
4,018
15,600
15,430
0
4,412
10,409
16,674
0
W
14,890
3,860
299
1,987
10,751
4,519
472
5,537
4,314
0
19,650
L
6,419
659
0
786
11,274
2,163
157
1,825
8,890
31,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,788
Gold Earned
28,851
132
Minions Killed
134
7
Camps Cleared
5
638,415
Distance Traveled
737,924
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,502
731
72
6
3
246,370
3
L
Set
8,181
629
33
3
1
204,529
0
W
Ullr
9,453
727
42
3
2
238,939
1
L
Sobek
9,041
695
12
1
1
233,289
0
W
Bastet
9,896
761
20
2
0
252,615
2
L
Janus
8,566
659
87
7
5
200,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role