Player Matchup

Neith
Neith
DjEnderOxgi
Neith
Level 18
God Stats
1W - 1L
1,226 SR
Queue Stats
2W - 5L
1,026 Elo+
Party 1
Sobek
Sobek
Merximillian
Sobek
Level 60
God Stats
1W - 0L
1,569 SR
Queue Stats
8W - 5L
1,506 Elo+
Party 1
Ra
Ra
WereWolfBro8
Ra
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,277 Elo+
Party 1
Team Averages
Level 48
1,432 SR
1,270 Elo+

VS

Team Averages
Level 44
1,374 SR
1,195 Elo+
Chang'e
Chang'e
KatieKatt
Chang'e
Level 27
God Stats
0W - 2L
1,312 SR
Queue Stats
10W - 14L
1,209 Elo+
Party 2
Cthulhu
Cthulhu
ridennator
Cthulhu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,151 Elo+
Party 2
Ullr
Ullr
тарелка
Ullr
Level 38
God Stats
1W - 2L
1,311 SR
Queue Stats
10W - 29L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 5 / 11
12,574
699
25,576
20,210
8,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 19
11,248
625
7,499
24,389
26,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
13 / 4 / 9
13,472
748
21,872
17,261
7,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KatieKatt
Chang'e
15
9 / 8 / 4
13,468
748
18,017
17,656
11,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
ridennator
Cthulhu
14
2 / 7 / 10
12,005
667
20,441
31,017
36,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 9 / 5
11,024
612
10,636
18,211
7,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
32
24
Kills
13
13
Deaths
24
39
Assists
19
Player
Kills
Deaths
Assists
KDA
W
10
5
11
3.1
L
Chang'e
KatieKatt
Chang'e
9
8
4
1.38
W
1
4
19
2.63
W
13
4
9
4.38
L
Cthulhu
ridennator
Cthulhu
2
7
10
1
L
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,947
Damage
49,094
61,860
Taken
66,884
43,068
Mitigated
56,335
26,233
Healing
10,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,576
14,704
0
5,327
20,210
8,548
1,066
11,968
7,511
0
55,395
L
Chang'e
KatieKatt
Chang'e
18,017
2,282
1,777
3,053
17,656
11,603
96
8,100
9,178
31,465
0
W
7,499
941
0
3,546
24,389
26,941
215
12,552
11,224
12,588
1,337
W
21,872
2,644
8,007
9,353
17,261
7,579
1,013
12,137
4,295
58,772
0
L
Cthulhu
ridennator
Cthulhu
20,441
2,032
328
1,964
31,017
36,897
0
9,951
20,317
35,673
0
L
10,636
3,682
393
3,094
18,211
7,835
128
9,478
8,501
0
43,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,294
Gold Earned
36,497
165
Minions Killed
148
7
Camps Cleared
1
882,236
Distance Traveled
882,847
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,574
699
73
4
1
281,553
1
L
Chang'e
13,468
748
27
2
0
269,520
0
W
Sobek
11,248
625
14
1
1
297,646
2
W
Ra
13,472
748
78
4
5
303,037
2
L
Cthulhu
12,005
667
37
2
0
321,687
0
L
Ullr
11,024
612
84
5
1
291,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role