Player Matchup

King Arthur
King Arthur
ArcagelVoid
King Arthur
Level 27
God Stats
3W - 10L
1,079 SR
Queue Stats
104W - 110L
1,378 Elo+
Solo
Da Ji
Da Ji
HappyMythical
Da Ji
Level 27
God Stats
6W - 5L
1,689 SR
Queue Stats
36W - 14L
1,721 Elo+
Solo
Ra
Ra
Vampirya666
Ra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 25L
1,500 Elo+
Solo
Bellona
Bellona
ZhabaBoba
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
louisvuitton420
Kukulkan
Level 1
God Stats
18W - 12L
1,500 SR
Queue Stats
153W - 195L
1,500 Elo+
Solo
Team Averages
Level 12
1,454 SR
1,520 Elo+

VS

Team Averages
Level 13
1,505 SR
1,436 Elo+
Baba Yaga
Baba Yaga
Deltafus
Baba Yaga
Level 25
God Stats
4W - 2L
1,514 SR
Queue Stats
40W - 47L
1,252 Elo+
Party 2
Baron Samedi
Baron Samedi
Nahalnik123
Baron Samedi
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,634 Elo+
Party 1
Nemesis
Nemesis
Peniotobaby
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,375 Elo+
Party 1
Fenrir
Fenrir
Shinrain
Fenrir
Level 27
God Stats
11W - 14L
1,512 SR
Queue Stats
43W - 45L
1,282 Elo+
Party 2
Guan Yu
Guan Yu
sharanaa
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArcagelVoid
King Arthur
19
12 / 5 / 13
12,474
520
20,246
27,251
23,355
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
18 / 7 / 4
13,725
572
28,630
20,895
9,716
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 13 / 3
8,611
359
1,259
12,477
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
ZhabaBoba
Bellona
12
0 / 13 / 8
8,791
366
4,233
20,258
15,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kukulkan
16
4 / 9 / 12
10,924
455
19,698
16,472
5,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Deltafus
Baba Yaga
17
11 / 7 / 13
11,768
490
12,657
17,636
6,913
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Nahalnik123
Baron Samedi
15
7 / 9 / 8
11,039
460
14,485
15,504
6,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Peniotobaby
Nemesis
20
9 / 4 / 6
12,923
538
15,813
20,703
12,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Shinrain
Fenrir
16
8 / 5 / 15
12,052
502
10,059
21,805
20,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
sharanaa
Guan Yu
16
8 / 10 / 12
11,909
496
13,825
20,620
20,229
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
97
35
Kills
43
47
Deaths
35
40
Assists
54
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ArcagelVoid
King Arthur
12
5
13
3.7
L
Baba Yaga
Deltafus
Baba Yaga
11
7
13
2.5
W
18
7
4
2.86
L
Baron Samedi
Nahalnik123
Baron Samedi
7
9
8
1.22
L
Nemesis
Peniotobaby
Nemesis
9
4
6
3
L
Fenrir
Shinrain
Fenrir
8
5
15
3.1
W
1
13
3
0.19
W
Bellona
ZhabaBoba
Bellona
0
13
8
0.31
W
Kukulkan
4
9
12
1.11
L
Guan Yu
sharanaa
Guan Yu
8
10
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,066
Damage
66,839
97,353
Taken
96,268
56,594
Mitigated
66,683
17,594
Healing
20,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ArcagelVoid
King Arthur
20,246
2,099
0
5,472
27,251
23,355
145
9,580
17,671
0
70,782
L
Baba Yaga
Deltafus
Baba Yaga
12,657
481
110
3,922
17,636
6,913
1,148
4,310
13,127
58,828
0
W
28,630
7,987
0
4,876
20,895
9,716
0
3,679
17,216
0
106,309
L
Baron Samedi
Nahalnik123
Baron Samedi
14,485
2,227
968
2,265
15,504
6,161
1,384
1,943
13,289
54,647
0
L
Nemesis
Peniotobaby
Nemesis
15,813
7,834
0
5,851
20,703
12,388
609
2,033
18,606
0
107,886
L
Fenrir
Shinrain
Fenrir
10,059
2,186
0
2,976
21,805
20,992
168
4,625
16,932
293
25,853
W
1,259
223
18
2,019
12,477
3,024
100
3,687
8,790
23,862
0
W
Bellona
ZhabaBoba
Bellona
4,233
919
0
1,127
20,258
15,474
348
6,737
13,521
0
32,565
W
Kukulkan
19,698
2,792
283
3,799
16,472
5,025
628
3,752
12,720
87,336
0
L
Guan Yu
sharanaa
Guan Yu
13,825
1,921
2,454
2,389
20,620
20,229
120
6,861
13,357
0
39,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,525
Gold Earned
59,691
421
Minions Killed
411
0
Camps Cleared
0
1,972,567
Distance Traveled
2,156,276
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,474
520
89
4
0
450,494
3
L
Baba Yaga
11,768
490
85
4
0
453,144
2
W
Da Ji
13,725
572
129
5
0
452,809
0
L
Baron Samedi
11,039
460
95
4
0
333,612
3
L
Nemesis
12,923
538
146
6
0
481,967
3
L
Fenrir
12,052
502
40
2
0
464,375
7
W
Ra
8,611
359
33
1
0
329,506
3
W
Bellona
8,791
366
44
2
0
341,383
1
W
Kukulkan
10,924
455
126
5
0
398,375
0
L
Guan Yu
11,909
496
45
2
0
423,178
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role