Player Matchup

King Arthur
King Arthur
Duwal
King Arthur
Level 47
God Stats
9W - 4L
1,698 SR
Queue Stats
24W - 13L
1,570 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Rahkoi
Morgan Le Fay
Level 149
God Stats
4W - 2L
1,609 SR
Queue Stats
382W - 203L
1,680 Elo+
Party 1
Merlin
Merlin
Rosecry
Merlin
Level 125
God Stats
3W - 0L
1,718 SR
Queue Stats
314W - 179L
1,677 Elo+
Party 1
Team Averages
Level 107
1,675 SR
1,642 Elo+

VS

Team Averages
Level 34
1,600 SR
1,461 Elo+
Izanami
Izanami
AlexMastergame
Izanami
Level 41
God Stats
1W - 1L
1,711 SR
Queue Stats
12W - 14L
1,552 Elo+
Party 2
Xing Tian
Xing Tian
Rivirie
Xing Tian
Level 53
God Stats
13W - 9L
1,625 SR
Queue Stats
34W - 33L
1,535 Elo+
Party 2
He Bo
He Bo
TonTon1337
He Bo
Level 8
God Stats
0W - 1L
1,464 SR
Queue Stats
3W - 4L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Duwal
King Arthur
13
8 / 0 / 14
9,513
865
9,156
11,688
7,906
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Rahkoi
Morgan Le Fay
14
12 / 2 / 12
9,902
900
14,825
7,795
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Rosecry
Merlin
13
4 / 1 / 16
8,917
811
7,027
5,119
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 1
7,440
676
7,570
12,790
3,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Rivirie
Xing Tian
11
2 / 7 / 0
8,392
763
5,325
17,342
15,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

He Bo
7
0 / 8 / 0
6,174
561
1,695
6,472
1,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
4
24
Kills
3
3
Deaths
24
42
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
King Arthur
Duwal
King Arthur
8
0
14
15
W
Morgan Le Fay
Rahkoi
Morgan Le Fay
12
2
12
9
L
Xing Tian
Rivirie
Xing Tian
2
7
0
0.29
W
Merlin
Rosecry
Merlin
4
1
16
12
L
He Bo
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,008
Damage
14,590
24,602
Taken
36,604
12,819
Mitigated
20,506
7,509
Healing
2,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,570
4,745
0
1,573
12,790
3,569
0
8,865
3,188
0
24,363
W
King Arthur
Duwal
King Arthur
9,156
614
0
4,691
11,688
7,906
425
3,445
8,243
0
20,695
W
Morgan Le Fay
Rahkoi
Morgan Le Fay
14,825
1,295
0
2,028
7,795
3,048
1,097
3,119
4,676
32,602
0
L
Xing Tian
Rivirie
Xing Tian
5,325
262
0
763
17,342
15,086
0
7,743
9,098
17,519
0
W
Merlin
Rosecry
Merlin
7,027
325
0
790
5,119
1,865
508
556
4,563
33,275
0
L
He Bo
1,695
233
0
0
6,472
1,851
0
4,090
2,118
6,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,332
Gold Earned
22,006
137
Minions Killed
70
5
Camps Cleared
3
665,771
Distance Traveled
468,153
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,440
676
42
4
1
159,074
3
W
King Arthur
9,513
865
28
3
1
230,899
2
W
Morgan Le Fay
9,902
900
45
4
0
224,631
3
L
Xing Tian
8,392
763
8
1
0
199,640
3
W
Merlin
8,917
811
64
6
4
210,241
3
L
He Bo
6,174
561
20
2
2
109,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role