Player Matchup

Scylla
Scylla
Silver II
RpMtm
Scylla
Silver II
Level 127
God Stats
16W - 22L
1,443 SR
Queue Stats
96W - 125L
1,012 MMR
Party 2
Cerberus
Cerberus
Silver III
UnknownAccent
Cerberus
Silver III
Level 122
God Stats
19W - 13L
1,623 SR
Queue Stats
127W - 157L
1,084 MMR
Party 2
Cernunnos
Cernunnos
Silver IV
frosty108791
Cernunnos
Silver IV
Level 106
God Stats
6W - 3L
1,529 SR
Queue Stats
37W - 59L
851 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,532 SR
982 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,509 SR
1,052 MMR
Sobek
Sobek
Silver V
ACE 123 MLG
Sobek
Silver V
Level 106
God Stats
12W - 10L
1,555 SR
Queue Stats
26W - 22L
1,269 MMR
Party 1
Ne Zha
Ne Zha
Silver V
II Zoar II
Ne Zha
Silver V
Level 84
God Stats
2W - 1L
1,490 SR
Queue Stats
25W - 22L
1,269 MMR
Party 1
Agni
Agni
Silver V
Kaimbuddy
Agni
Silver V
Level 84
God Stats
1W - 1L
1,482 SR
Queue Stats
69W - 94L
618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
RpMtm
Scylla
14
4 / 8 / 3
10,940
644
10,708
14,371
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
UnknownAccent
Cerberus
12
1 / 5 / 6
10,283
605
11,677
23,851
24,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
frosty108791
Cernunnos
15
4 / 5 / 4
11,602
682
13,622
13,465
4,683
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
GilgameshThothMorgan Le FayHerculesTiamat

VS

Bans
DanzaburouJanusMedusaArtemisUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 11
12,544
738
11,415
25,633
25,129
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
II Zoar II
Ne Zha
16
7 / 5 / 10
12,403
730
17,205
15,806
10,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
15
4 / 3 / 11
11,452
674
12,116
12,232
4,116
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
9
Kills
18
18
Deaths
9
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
1
11
12.5
W
Ne Zha
II Zoar II
Ne Zha
7
5
10
2.4
W
Agni
4
3
11
3.17
L
Scylla
RpMtm
Scylla
4
8
3
0.69
L
Cerberus
UnknownAccent
Cerberus
1
5
6
0.8
L
Cernunnos
frosty108791
Cernunnos
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,007
Damage
40,736
51,687
Taken
53,671
33,398
Mitigated
39,855
9,562
Healing
25,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,415
1,693
346
14,492
25,633
25,129
196
8,341
17,030
36,808
0
W
Ne Zha
II Zoar II
Ne Zha
17,205
9,228
264
5,476
15,806
10,610
2,037
6,379
9,273
0
48,159
W
Agni
12,116
1,535
1,089
3,616
12,232
4,116
807
8,071
3,873
41,901
0
L
Scylla
RpMtm
Scylla
10,708
1,759
0
1,324
14,371
4,369
558
6,446
7,925
32,315
0
L
Cerberus
UnknownAccent
Cerberus
11,677
726
0
6,094
23,851
24,346
0
9,879
13,972
35,438
0
L
Cernunnos
frosty108791
Cernunnos
13,622
4,971
0
2,144
13,465
4,683
814
7,840
5,625
0
43,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,825
Gold Earned
36,399
194
Minions Killed
169
6
Camps Cleared
9
771,589
Distance Traveled
931,163
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,544
738
51
3
1
350,674
4
W
Ne Zha
12,403
730
56
3
5
295,118
3
W
Agni
11,452
674
62
4
3
285,371
2
L
Scylla
10,940
644
65
4
2
248,854
5
L
Cerberus
10,283
605
59
3
1
283,341
3
L
Cernunnos
11,602
682
70
4
3
239,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role