Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
CaptPuppy
Kumbhakarna
Level 61
God Stats
2W - 6L
1,347 SR
Queue Stats
71W - 74L
1,451 Elo+
Party 1
Ullr
Ullr
Sgt BagelJesus
Ullr
Level 96
God Stats
3W - 5L
1,411 SR
Queue Stats
262W - 263L
1,432 Elo+
Party 1
Amaterasu
Amaterasu
epsimatcha
Amaterasu
Level 136
God Stats
30W - 26L
1,565 SR
Queue Stats
468W - 460L
1,489 Elo+
Solo
Loki
Loki
shadow21109
Loki
Level 100
God Stats
6W - 6L
1,533 SR
Queue Stats
350W - 357L
1,476 Elo+
Party 1
Team Averages
Level 102
1,471 SR
1,470 Elo+

VS

Team Averages
Level 97
1,378 SR
1,439 Elo+
Neith
Neith
DivSOVEREIGN
Neith
Level 129
God Stats
1W - 2L
1,138 SR
Queue Stats
308W - 294L
1,408 Elo+
Solo
Cthulhu
Cthulhu
IkooiI
Cthulhu
Level 68
God Stats
3W - 4L
1,243 SR
Queue Stats
17W - 25L
1,381 Elo+
Solo
Ravana
Ravana
SafiSierra87
Ravana
Level 74
God Stats
16W - 16L
1,460 SR
Queue Stats
654W - 665L
1,443 Elo+
Solo
He Bo
He Bo
SplashBoogie
He Bo
Level 67
God Stats
6W - 2L
1,416 SR
Queue Stats
120W - 113L
1,456 Elo+
Solo
Arachne
Arachne
joepeth92
Arachne
Level 148
God Stats
26W - 15L
1,636 SR
Queue Stats
187W - 179L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 4 / 3
8,502
472
9,091
9,699
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kumbhakarna
CaptPuppy
Kumbhakarna
1
0 / 0 / 0
3,545
197
0
0
0
12
1 / 5 / 0
7,296
405
4,709
11,138
3,823
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Amaterasu
epsimatcha
Amaterasu
15
3 / 5 / 2
9,215
512
9,037
15,215
8,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 8 / 2
9,433
524
10,956
16,003
6,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 4
9,534
530
7,519
10,034
3,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
IkooiI
Cthulhu
13
0 / 1 / 8
8,396
466
4,812
11,786
13,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ravana
15
5 / 4 / 7
9,766
543
7,097
10,125
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 3 / 6
9,496
528
8,140
12,033
3,752
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
joepeth92
Arachne
17
9 / 1 / 2
10,665
593
9,715
15,528
7,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
11
Kills
22
22
Deaths
11
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
3
0.63
L
Kumbhakarna
CaptPuppy
Kumbhakarna
0
0
0
0
W
5
2
4
3.5
W
Cthulhu
IkooiI
Cthulhu
0
1
8
4
W
Ravana
5
4
7
2.13
L
1
5
0
0.2
W
3
3
6
2
L
Amaterasu
epsimatcha
Amaterasu
3
5
2
0.8
W
Arachne
joepeth92
Arachne
9
1
2
10
L
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,793
Damage
37,283
52,055
Taken
59,506
22,532
Mitigated
34,479
11,270
Healing
23,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,091
1,233
412
2,960
9,699
3,540
142
3,285
6,414
47,981
0
L
Kumbhakarna
CaptPuppy
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
7,519
1,888
0
6,058
10,034
3,302
2,478
1,068
8,874
0
63,128
W
Cthulhu
IkooiI
Cthulhu
4,812
318
568
1,638
11,786
13,109
835
2,044
9,561
19,476
0
W
Ravana
7,097
1,224
0
1,596
10,125
6,815
926
711
9,345
0
43,781
L
4,709
1,551
0
284
11,138
3,823
445
2,914
8,224
0
37,269
W
8,140
838
0
4,323
12,033
3,752
0
3,006
8,717
64,615
0
L
Amaterasu
epsimatcha
Amaterasu
9,037
3,977
0
4,309
15,215
8,801
0
3,222
11,993
0
60,910
W
Arachne
joepeth92
Arachne
9,715
4,690
0
9,092
15,528
7,501
1,931
1,500
13,918
0
81,516
L
10,956
2,651
0
3,305
16,003
6,368
341
3,531
12,472
0
50,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,991
Gold Earned
47,857
328
Minions Killed
433
0
Camps Cleared
0
1,283,421
Distance Traveled
1,756,140
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,502
472
93
5
0
317,396
0
L
Kumbhakarna
3,545
197
0
0
0
0
0
W
Neith
9,534
530
96
5
0
254,038
0
W
Cthulhu
8,396
466
36
2
0
382,120
4
W
Ravana
9,766
543
69
4
0
359,336
4
L
Ullr
7,296
405
59
3
0
273,982
0
W
He Bo
9,496
528
107
6
0
342,463
4
L
Amaterasu
9,215
512
95
5
0
375,230
0
W
Arachne
10,665
593
125
7
0
418,183
1
L
Loki
9,433
524
81
5
0
316,813
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role