Player Matchup

Hercules
Hercules
Bored-Gamer0401
Hercules
Level 29
God Stats
21W - 25L
1,406 SR
Queue Stats
92W - 114L
1,319 Elo+
Solo
Awilix
Awilix
ColdyBright
Awilix
Level 28
God Stats
3W - 5L
1,732 SR
Queue Stats
62W - 97L
1,335 Elo+
Solo
Ne Zha
Ne Zha
LxvxxrdSi
Ne Zha
Level 25
God Stats
50W - 85L
1,378 SR
Queue Stats
86W - 151L
1,202 Elo+
Solo
Olorun
Olorun
MIGS20
Olorun
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
Madara_Uchiha776
Charybdis
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 118L
1,256 Elo+
Solo
Team Averages
Level 20
1,503 SR
1,323 Elo+

VS

Team Averages
Level 14
1,445 SR
1,330 Elo+
Ah Muzen Cab
Ah Muzen Cab
Yudopuvarich
Ah Muzen Cab
Level 9
God Stats
3W - 3L
1,553 SR
Queue Stats
7W - 5L
1,445 Elo+
Solo
Nike
Nike
jaceaxe
Nike
Level 21
God Stats
2W - 5L
1,164 SR
Queue Stats
61W - 62L
1,305 Elo+
Solo
Ra
Ra
jodziis
Ra
Level 9
God Stats
0W - 2L
1,311 SR
Queue Stats
17W - 32L
1,132 Elo+
Solo
Kukulkan
Kukulkan
twisty-mascot
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,269 Elo+
Solo
Sun Wukong
Sun Wukong
unicorn_dude_
Sun Wukong
Level 5
God Stats
0W - 2L
1,697 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
10 / 0 / 1
9,044
532
7,481
15,891
11,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
13
9 / 1 / 4
8,793
517
11,619
9,829
4,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ne Zha
LxvxxrdSi
Ne Zha
4
0 / 1 / 0
5,346
314
426
1,390
418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
MIGS20
Olorun
13
7 / 3 / 1
9,004
530
7,716
9,960
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
12
5 / 3 / 5
7,930
466
6,455
9,211
2,444
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Yudopuvarich
Ah Muzen Cab
11
2 / 7 / 2
7,532
443
4,811
9,693
2,405
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
jaceaxe
Nike
12
2 / 5 / 1
7,902
465
4,497
10,319
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 9 / 0
7,424
437
6,118
12,112
3,677
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
twisty-mascot
Kukulkan
11
0 / 4 / 1
7,022
413
7,265
6,765
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
unicorn_dude_
Sun Wukong
11
2 / 8 / 1
7,441
438
5,114
10,425
4,918
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
31
Kills
8
8
Deaths
33
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
10
0
1
10.5
W
Awilix
9
1
4
11
W
Ne Zha
LxvxxrdSi
Ne Zha
0
1
0
0
W
Olorun
MIGS20
Olorun
7
3
1
2.5
W
Charybdis
5
3
5
2.5
L
Ah Muzen Cab
Yudopuvarich
Ah Muzen Cab
2
7
2
0.43
L
Nike
jaceaxe
Nike
2
5
1
0.5
L
2
9
0
0.22
L
Kukulkan
twisty-mascot
Kukulkan
0
4
1
0.13
L
Sun Wukong
unicorn_dude_
Sun Wukong
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,697
Damage
27,805
46,281
Taken
49,314
21,881
Mitigated
17,486
15,415
Healing
4,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,481
2,332
0
3,960
15,891
11,130
0
5,217
10,674
0
46,103
W
Awilix
11,619
2,925
0
4,324
9,829
4,263
545
962
8,785
0
29,116
W
Ne Zha
LxvxxrdSi
Ne Zha
426
232
0
66
1,390
418
0
608
782
0
3,626
W
Olorun
MIGS20
Olorun
7,716
3,369
0
4,775
9,960
3,626
1,688
5,591
4,337
44,639
0
W
Charybdis
6,455
2,727
0
2,290
9,211
2,444
389
1,071
8,068
0
33,355
L
Ah Muzen Cab
Yudopuvarich
Ah Muzen Cab
4,811
1,738
0
1,856
9,693
2,405
83
96
9,132
0
33,308
L
Nike
jaceaxe
Nike
4,497
748
0
512
10,319
3,985
536
1,060
8,798
0
33,713
L
6,118
885
0
1,452
12,112
3,677
821
4,458
7,467
28,687
0
L
Kukulkan
twisty-mascot
Kukulkan
7,265
985
0
327
6,765
2,501
224
1,749
5,016
34,352
0
L
Sun Wukong
unicorn_dude_
Sun Wukong
5,114
1,532
0
87
10,425
4,918
258
609
9,816
0
23,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,117
Gold Earned
37,321
257
Minions Killed
252
0
Camps Cleared
0
1,250,295
Distance Traveled
1,513,112
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,044
532
85
5
0
327,545
0
W
Awilix
8,793
517
33
2
0
363,758
0
W
Ne Zha
5,346
314
12
1
0
76,556
0
W
Olorun
9,004
530
67
4
0
226,788
0
W
Charybdis
7,930
466
60
4
0
255,648
5
L
Ah Muzen Cab
7,532
443
53
3
0
296,494
1
L
Nike
7,902
465
53
3
0
313,001
1
L
Ra
7,424
437
57
3
0
281,069
3
L
Kukulkan
7,022
413
56
3
0
275,466
0
L
Sun Wukong
7,441
438
33
2
0
347,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role