Player Matchup

Chaac
Chaac
Dani_MFGA
Chaac
Level 86
God Stats
2W - 2L
1,494 SR
Queue Stats
283W - 265L
1,549 Elo+
Party 1
Ne Zha
Ne Zha
JORGEMONSTER99
Ne Zha
Level 146
God Stats
1W - 1L
1,308 SR
Queue Stats
198W - 180L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
Paino_03
Cthulhu
Level 47
God Stats
1W - 4L
1,139 SR
Queue Stats
124W - 99L
1,575 Elo+
Party 1
Heimdallr
Heimdallr
Rubi__4
Heimdallr
Level 87
God Stats
26W - 16L
1,563 SR
Queue Stats
211W - 183L
1,549 Elo+
Party 1
Merlin
Merlin
xX_sergio79_Xx
Merlin
Level 86
God Stats
15W - 31L
1,445 SR
Queue Stats
532W - 608L
1,415 Elo+
Solo
Team Averages
Level 90
1,390 SR
1,534 Elo+

VS

Team Averages
Level 85
1,504 SR
1,381 Elo+
Mercury
Mercury
Aloisius2007
Mercury
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 109L
1,372 Elo+
Party 3
Charybdis
Charybdis
AntyForTheWin
Charybdis
Level 160
God Stats
1W - 1L
1,504 SR
Queue Stats
166W - 179L
1,442 Elo+
Party 2
Sun Wukong
Sun Wukong
Marvick60
Sun Wukong
Level 34
God Stats
2W - 4L
1,444 SR
Queue Stats
89W - 107L
1,360 Elo+
Party 3
Ymir
Ymir
TurrisPS
Ymir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 112L
1,264 Elo+
Party 3
Janus
Janus
daneutd
Janus
Level 137
God Stats
5W - 4L
1,570 SR
Queue Stats
91W - 95L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dani_MFGA
Chaac
16
4 / 4 / 4
10,237
539
9,739
16,489
20,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

20
15 / 3 / 6
12,550
661
16,556
17,006
7,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Paino_03
Cthulhu
14
1 / 2 / 9
9,196
484
6,038
16,919
14,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Rubi__4
Heimdallr
16
3 / 5 / 5
9,913
522
12,062
13,955
4,832
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
9 / 1 / 4
11,707
616
12,233
7,144
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aloisius2007
Mercury
13
0 / 8 / 4
7,664
403
3,971
14,727
5,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
AntyForTheWin
Charybdis
14
2 / 7 / 4
8,564
451
12,169
14,044
5,181
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Marvick60
Sun Wukong
15
6 / 5 / 1
9,989
526
10,566
17,932
11,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
14
4 / 6 / 6
9,480
499
11,118
15,828
14,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Janus
daneutd
Janus
16
3 / 6 / 1
10,210
537
7,075
12,597
4,582
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
32
Kills
15
15
Deaths
32
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
Aloisius2007
Mercury
0
8
4
0.25
L
Charybdis
AntyForTheWin
Charybdis
2
7
4
0.57
W
Chaac
Dani_MFGA
Chaac
4
4
4
1.5
W
15
3
6
6
L
Sun Wukong
Marvick60
Sun Wukong
6
5
1
1.3
W
Cthulhu
Paino_03
Cthulhu
1
2
9
2.75
W
Heimdallr
Rubi__4
Heimdallr
3
5
5
1.1
L
Ymir
4
6
6
1.17
L
Janus
daneutd
Janus
3
6
1
0.58
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,628
Damage
44,899
71,513
Taken
75,128
49,573
Mitigated
41,372
26,660
Healing
12,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Aloisius2007
Mercury
3,971
1,105
0
2,416
14,727
5,582
0
2,247
12,113
0
43,001
L
Charybdis
AntyForTheWin
Charybdis
12,169
5,936
0
2,438
14,044
5,181
0
3,549
10,446
0
70,952
W
Chaac
Dani_MFGA
Chaac
9,739
1,203
0
7,730
16,489
20,280
0
934
14,569
0
53,815
W
16,556
7,761
0
8,258
17,006
7,257
93
3,782
13,084
0
104,328
L
Sun Wukong
Marvick60
Sun Wukong
10,566
3,176
0
2,752
17,932
11,066
0
2,701
14,525
0
43,120
W
Cthulhu
Paino_03
Cthulhu
6,038
570
487
2,765
16,919
14,495
15
4,880
12,039
31,090
0
W
Heimdallr
Rubi__4
Heimdallr
12,062
7,672
0
5,487
13,955
4,832
37
4,901
8,970
0
79,403
L
Ymir
11,118
2,420
0
3,179
15,828
14,961
336
4,400
11,384
33,119
0
L
Janus
daneutd
Janus
7,075
228
0
1,789
12,597
4,582
0
5,606
6,991
59,135
0
W
12,233
174
0
1,933
7,144
2,709
0
3,696
3,448
76,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,603
Gold Earned
45,907
558
Minions Killed
427
0
Camps Cleared
0
1,827,841
Distance Traveled
1,849,408
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,664
403
67
4
0
440,374
0
L
Charybdis
8,564
451
116
6
0
346,011
1
W
Chaac
10,237
539
101
5
0
353,090
0
W
Ne Zha
12,550
661
152
8
0
399,902
0
L
Sun Wukong
9,989
526
79
4
0
363,198
0
W
Cthulhu
9,196
484
49
3
0
384,115
1
W
Heimdallr
9,913
522
116
6
0
321,809
0
L
Ymir
9,480
499
39
2
0
365,237
2
L
Janus
10,210
537
126
7
0
334,588
1
W
Merlin
11,707
616
140
7
0
368,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role