Player Matchup

Cerberus
Cerberus
AlittleGOAT
Cerberus
Level 28
God Stats
4W - 9L
1,469 SR
Queue Stats
151W - 123L
1,614 Elo+
Solo
Izanami
Izanami
SATANCHRYST
Izanami
Level 29
God Stats
125W - 93L
1,654 SR
Queue Stats
153W - 129L
1,571 Elo+
Solo
Kali
Kali
Symbioticexe
Kali
Level 7
God Stats
4W - 2L
1,758 SR
Queue Stats
12W - 5L
1,558 Elo+
Solo
Chronos
Chronos
WunderWaffl
Chronos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,499 Elo+
Solo
Poseidon
Poseidon
YerbaDeLaBuena
Poseidon
Level 18
God Stats
12W - 2L
1,500 SR
Queue Stats
32W - 26L
1,522 Elo+
Solo
Team Averages
Level 17
1,576 SR
1,552 Elo+

VS

Team Averages
Level 22
1,677 SR
1,545 Elo+
Achilles
Achilles
 
Achilles
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DaedrA522
Sol
Level 22
God Stats
17W - 14L
1,886 SR
Queue Stats
125W - 103L
1,644 Elo+
Solo
Ymir
Ymir
P1gIT
Ymir
Level 29
God Stats
8W - 1L
1,874 SR
Queue Stats
230W - 245L
1,541 Elo+
Solo
Zeus
Zeus
SangPitiee
Zeus
Level 27
God Stats
14W - 15L
1,626 SR
Queue Stats
106W - 117L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlittleGOAT
Cerberus
2
0 / 1 / 0
4,470
298
483
1,117
246
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Izanami
SATANCHRYST
Izanami
13
2 / 3 / 1
7,691
513
5,812
9,066
2,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 6 / 0
9,608
641
10,570
15,274
6,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
WunderWaffl
Chronos
8
1 / 7 / 1
6,002
400
3,452
6,649
1,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
7
0 / 3 / 0
5,376
358
869
2,953
741
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
6 / 1 / 2
9,835
656
6,092
7,212
5,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mulan
 
Mulan
14
6 / 3 / 4
9,743
650
6,552
9,049
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 3 / 1
9,185
612
6,632
8,993
2,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ymir
P1gIT
Ymir
13
0 / 2 / 4
8,429
562
1,086
10,507
9,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 2 / 3
9,792
653
5,296
8,068
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
10
Kills
20
20
Deaths
11
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
2
7
W
Mulan
 
Mulan
6
3
4
2.67
L
Cerberus
AlittleGOAT
Cerberus
0
1
0
0
W
5
3
1
1.83
W
Ymir
P1gIT
Ymir
0
2
4
1
L
Izanami
SATANCHRYST
Izanami
2
3
1
0.83
W
3
2
3
2.25
L
7
6
0
1.17
L
Chronos
WunderWaffl
Chronos
1
7
1
0.21
L
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,186
Damage
25,658
35,059
Taken
43,829
12,037
Mitigated
24,113
8,250
Healing
13,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,092
1,067
0
2,790
7,212
5,351
4,836
1,869
5,343
0
31,296
W
Mulan
 
Mulan
6,552
1,094
0
1,643
9,049
4,687
893
395
8,654
0
50,057
L
Cerberus
AlittleGOAT
Cerberus
483
0
0
357
1,117
246
0
0
1,043
3,056
0
W
6,632
2,469
124
3,707
8,993
2,285
2,662
318
8,675
61,592
0
W
Ymir
P1gIT
Ymir
1,086
43
0
2,799
10,507
9,140
1,841
970
9,537
24,044
0
L
Izanami
SATANCHRYST
Izanami
5,812
3,523
0
993
9,066
2,685
0
5,020
4,046
0
53,148
W
5,296
40
0
2,118
8,068
2,650
3,018
869
7,199
58,835
0
L
10,570
5,325
0
6,010
15,274
6,439
0
4,496
10,396
0
61,488
L
Chronos
WunderWaffl
Chronos
3,452
1,682
0
390
6,649
1,926
0
1,957
4,252
13,687
2,137
L
Poseidon
869
269
0
500
2,953
741
0
1,253
1,562
19,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,147
Gold Earned
46,984
295
Minions Killed
446
0
Camps Cleared
0
770,485
Distance Traveled
1,322,708
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,835
656
66
4
0
305,369
4
W
Mulan
9,743
650
91
6
0
271,661
1
L
Cerberus
4,470
298
5
0
0
27,937
0
W
Sol
9,185
612
124
8
0
251,163
2
W
Ymir
8,429
562
42
3
0
237,724
3
L
Izanami
7,691
513
91
6
0
224,215
2
W
Zeus
9,792
653
123
8
0
256,791
2
L
Kali
9,608
641
121
8
0
245,032
1
L
Chronos
6,002
400
43
3
0
177,483
0
L
Poseidon
5,376
358
35
2
0
95,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role