Player Matchup

Ah Puch
Ah Puch
Drock1117
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 195L
1,424 Elo+
Party 1
Ares
Ares
PrimeBEATSTICK
Ares
Level 126
God Stats
20W - 28L
1,460 SR
Queue Stats
138W - 161L
1,403 Elo+
Party 1
Set
Set
monster duckie
Set
Level 27
God Stats
2W - 3L
1,475 SR
Queue Stats
32W - 40L
1,205 Elo+
Solo
Team Averages
Level 60
1,478 SR
1,344 Elo+

VS

Team Averages
Level 56
1,561 SR
1,222 Elo+
Xing Tian
Xing Tian
CurtCylinder789
Xing Tian
Level 46
God Stats
71W - 103L
1,339 SR
Queue Stats
94W - 181L
1,180 Elo+
Party 2
Kukulkan
Kukulkan
RecklessxJuanTTV
Kukulkan
Level 62
God Stats
0W - 1L
1,537 SR
Queue Stats
16W - 16L
1,312 Elo+
Solo
Danzaburou
Danzaburou
Y0URrea1ity
Danzaburou
Level 59
God Stats
12W - 4L
1,809 SR
Queue Stats
63W - 122L
1,173 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Drock1117
Ah Puch
14
5 / 2 / 5
10,041
669
15,976
9,208
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 2 / 9
9,886
659
7,172
16,186
17,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
5 / 0 / 3
10,135
676
7,198
7,752
3,239
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CurtCylinder789
Xing Tian
8
0 / 3 / 2
7,725
515
2,348
10,733
3,541
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 3 / 1
9,348
623
11,035
8,557
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
Y0URrea1ity
Danzaburou
12
1 / 4 / 2
8,607
574
5,743
14,344
4,887
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CurtCylinder789
Xing Tian
0
3
2
0.33
W
Ah Puch
Drock1117
Ah Puch
5
2
5
3.75
W
0
2
9
2.25
L
3
3
1
1.17
L
Danzaburou
Y0URrea1ity
Danzaburou
1
4
2
0.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,346
Damage
19,126
33,146
Taken
33,634
24,908
Mitigated
11,472
4,594
Healing
3,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CurtCylinder789
Xing Tian
2,348
347
110
521
10,733
3,541
0
6,764
3,969
7,381
0
W
Ah Puch
Drock1117
Ah Puch
15,976
439
0
1,527
9,208
3,891
638
2,832
6,187
45,157
0
W
7,172
314
0
2,227
16,186
17,778
270
5,566
10,216
16,866
0
L
11,035
1,654
0
203
8,557
3,044
0
5,964
2,593
31,318
0
L
Danzaburou
Y0URrea1ity
Danzaburou
5,743
1,709
287
1,947
14,344
4,887
0
10,600
3,744
0
22,064
W
7,198
4,173
0
840
7,752
3,239
876
5,230
2,394
0
43,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,062
Gold Earned
25,680
151
Minions Killed
138
8
Camps Cleared
2
762,717
Distance Traveled
560,966
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,725
515
11
1
0
130,905
0
W
Ah Puch
10,041
669
68
5
0
222,233
0
W
Ares
9,886
659
17
1
2
262,262
1
L
Kukulkan
9,348
623
74
5
2
197,481
0
L
Danzaburou
8,607
574
53
4
0
232,580
1
W
Set
10,135
676
66
4
6
278,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role