Player Matchup

Sol
Sol
Albo_mg13
Sol
Level 125
God Stats
5W - 0L
1,464 SR
Queue Stats
148W - 140L
1,560 Elo+
Party 1
Bastet
Bastet
RGomez_7
Bastet
Level 136
God Stats
55W - 31L
1,588 SR
Queue Stats
303W - 301L
1,515 Elo+
Party 1
Khepri
Khepri
Souperman64
Khepri
Level 133
God Stats
1W - 1L
1,318 SR
Queue Stats
243W - 220L
1,486 Elo+
Solo
Nu Wa
Nu Wa
Sugar_Seduction
Nu Wa
Level 98
God Stats
63W - 48L
1,525 SR
Queue Stats
742W - 754L
1,415 Elo+
Solo
Hel
Hel
nowereon397
Hel
Level 122
God Stats
74W - 66L
1,530 SR
Queue Stats
587W - 617L
1,421 Elo+
Solo
Team Averages
Level 123
1,485 SR
1,479 Elo+

VS

Team Averages
Level 124
1,539 SR
1,478 Elo+
Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigBigSquid
Izanami
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 64L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
SilverxPyrox98
Kuzenbo
Level 144
God Stats
18W - 12L
1,663 SR
Queue Stats
524W - 498L
1,547 Elo+
Solo
Hercules
Hercules
covece08
Hercules
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
464W - 518L
1,430 Elo+
Solo
Aphrodite
Aphrodite
i_Melodic_i
Aphrodite
Level 87
God Stats
89W - 83L
1,533 SR
Queue Stats
223W - 271L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
6,716
560
7,760
7,026
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
RGomez_7
Bastet
11
2 / 0 / 3
6,712
559
5,472
7,337
2,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
9
0 / 0 / 2
5,782
482
3,816
6,774
3,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 0 / 1
6,986
582
10,662
5,151
1,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 1
6,809
567
6,894
3,746
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 3 / 0
5,808
484
2,457
8,092
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
BigBigSquid
Izanami
11
1 / 2 / 0
6,314
526
6,317
9,103
2,893
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 1 / 0
5,513
459
3,445
10,308
7,243
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
covece08
Hercules
9
0 / 3 / 0
5,623
469
2,799
12,369
7,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
i_Melodic_i
Aphrodite
12
0 / 2 / 0
6,562
547
2,610
9,667
3,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
11
Kills
1
1
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
W
4
1
0
4
L
Izanami
BigBigSquid
Izanami
1
2
0
0.5
W
Bastet
RGomez_7
Bastet
2
0
3
3.5
L
0
1
0
0
W
Khepri
0
0
2
1
W
4
0
1
4.5
L
Hercules
covece08
Hercules
0
3
0
0
L
Aphrodite
i_Melodic_i
Aphrodite
0
2
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,604
Damage
17,628
30,034
Taken
49,539
11,796
Mitigated
24,230
14,335
Healing
23,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,457
1,496
0
3,471
8,092
2,783
45
3,091
4,985
0
34,027
W
7,760
2,819
0
2,943
7,026
2,574
44
768
6,258
41,505
5,833
L
Izanami
BigBigSquid
Izanami
6,317
4,861
0
3,612
9,103
2,893
87
6,214
2,889
0
51,643
W
Bastet
RGomez_7
Bastet
5,472
1,746
0
3,066
7,337
2,160
30
811
6,438
0
34,950
L
3,445
1,586
522
1,819
10,308
7,243
0
6,785
3,379
13,943
0
W
Khepri
3,816
233
0
1,460
6,774
3,842
0
1,918
4,812
18,423
0
W
10,662
2,579
0
3,038
5,151
1,627
182
163
4,697
45,701
0
L
Hercules
covece08
Hercules
2,799
731
0
6,140
12,369
7,861
24
7,686
4,631
0
24,879
L
Aphrodite
i_Melodic_i
Aphrodite
2,610
156
1,544
6,332
9,667
3,450
0
4,456
5,027
55,641
0
W
6,894
0
1,522
2,306
3,746
1,593
0
2,395
1,351
45,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,005
Gold Earned
29,820
389
Minions Killed
378
0
Camps Cleared
0
1,227,265
Distance Traveled
1,092,559
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,808
484
73
6
0
224,228
2
W
Sol
6,716
560
100
8
0
227,432
2
L
Izanami
6,314
526
108
9
0
217,173
4
W
Bastet
6,712
559
74
6
0
291,715
3
L
Kuzenbo
5,513
459
18
2
0
203,176
6
W
Khepri
5,782
482
23
2
0
236,440
4
W
Nu Wa
6,986
582
89
7
0
221,416
7
L
Hercules
5,623
469
63
5
0
227,584
3
L
Aphrodite
6,562
547
116
10
0
220,398
0
W
Hel
6,809
567
103
9
0
250,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role