Player Matchup

Apollo
Apollo
Arkserver420707
Apollo
Level 8
God Stats
2W - 1L
1,646 SR
Queue Stats
7W - 14L
1,323 Elo+
Solo
Hel
Hel
Wolf of Shadow1
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,527 Elo+
Solo
Ymir
Ymir
hildy_fam
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
mine-weave0
Baron Samedi
Level 7
God Stats
0W - 1L
1,201 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
smokesallday
Tiamat
Level 24
God Stats
6W - 4L
1,634 SR
Queue Stats
29W - 27L
1,440 Elo+
Solo
Team Averages
Level 14
1,496 SR
1,458 Elo+

VS

Team Averages
Level 18
1,352 SR
1,347 Elo+
Nemesis
Nemesis
DFFC1
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,232 Elo+
Solo
Cupid
Cupid
MRPLAYBOI69
Cupid
Level 21
God Stats
2W - 3L
1,174 SR
Queue Stats
35W - 29L
1,522 Elo+
Solo
Nu Wa
Nu Wa
Violette XD
Nu Wa
Level 30
God Stats
3W - 3L
1,370 SR
Queue Stats
28W - 27L
1,417 Elo+
Solo
Kukulkan
Kukulkan
YieldingLawyer9
Kukulkan
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,148 Elo+
Solo
Cu Chulainn
Cu Chulainn
llLTomazll
Cu Chulainn
Level 29
God Stats
1W - 0L
1,215 SR
Queue Stats
110W - 158L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 1
4,424
369
1,662
5,553
1,254
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
9 / 1 / 1
7,919
660
9,878
10,242
3,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
5
0 / 5 / 0
4,416
368
834
7,415
4,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
mine-weave0
Baron Samedi
9
1 / 4 / 5
5,544
462
1,867
5,458
2,182
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
9
3 / 4 / 2
5,671
473
5,656
8,224
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DFFC1
Nemesis
8
1 / 4 / 3
5,856
488
1,079
6,611
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
10 / 3 / 4
9,006
751
9,607
9,091
2,942
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 2 / 7
6,494
541
6,672
6,582
1,953
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
10
4 / 3 / 4
6,611
551
4,552
5,162
1,624
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
llLTomazll
Cu Chulainn
9
1 / 3 / 2
5,864
489
3,327
7,936
4,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
13
Kills
19
19
Deaths
15
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Nemesis
DFFC1
Nemesis
1
4
3
0.63
W
10
3
4
4
W
3
2
7
3.25
L
9
1
1
9.5
W
Kukulkan
4
3
4
2
L
Ymir
0
5
0
0
W
Cu Chulainn
llLTomazll
Cu Chulainn
1
3
2
0.67
L
Baron Samedi
mine-weave0
Baron Samedi
1
4
5
0.88
L
Tiamat
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,897
Damage
25,237
36,892
Taken
35,382
15,325
Mitigated
13,043
12,068
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,662
857
0
482
5,553
1,254
0
1,263
4,290
0
14,396
W
Nemesis
DFFC1
Nemesis
1,079
524
0
829
6,611
2,501
30
2,697
3,820
0
13,069
W
9,607
4,620
72
4,178
9,091
2,942
1,842
3,912
5,087
0
48,984
W
6,672
1,848
231
1,300
6,582
1,953
1,856
3,271
3,235
25,207
0
L
9,878
965
573
6,686
10,242
3,605
331
2,835
6,922
38,318
0
W
Kukulkan
4,552
1,024
0
1,564
5,162
1,624
959
2,519
2,473
27,464
0
L
Ymir
834
430
0
282
7,415
4,679
0
3,798
3,495
7,273
0
W
Cu Chulainn
llLTomazll
Cu Chulainn
3,327
411
0
1,610
7,936
4,023
257
5,352
2,532
4,191
15,483
L
Baron Samedi
mine-weave0
Baron Samedi
1,867
301
506
816
5,458
2,182
0
991
4,467
13,339
0
L
Tiamat
5,656
1,206
190
2,533
8,224
3,605
0
2,917
5,280
19,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,974
Gold Earned
33,831
152
Minions Killed
239
0
Camps Cleared
0
967,061
Distance Traveled
1,063,595
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,424
369
21
2
0
186,519
0
W
Nemesis
5,856
488
24
2
0
238,221
0
W
Cupid
9,006
751
87
7
0
198,965
3
W
Nu Wa
6,494
541
41
3
0
227,289
2
L
Hel
7,919
660
70
6
0
213,515
1
W
Kukulkan
6,611
551
52
4
0
205,908
0
L
Ymir
4,416
368
8
1
0
206,322
0
W
Cu Chulainn
5,864
489
35
3
0
193,212
0
L
Baron Samedi
5,544
462
24
2
0
165,811
0
L
Tiamat
5,671
473
29
2
0
194,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role