Player Matchup

Anubis
Anubis
BILAL-KHAN-187
Anubis
Level 87
God Stats
31W - 48L
1,438 SR
Queue Stats
442W - 531L
1,374 Elo+
Solo
Neith
Neith
matheo27724
Neith
Level 88
God Stats
49W - 61L
1,433 SR
Queue Stats
83W - 99L
1,398 Elo+
Solo
Osiris
Osiris
sleepycosmonaut
Osiris
Level 86
God Stats
0W - 1L
1,311 SR
Queue Stats
207W - 226L
1,367 Elo+
Solo
Team Averages
Level 87
1,394 SR
1,379 Elo+

VS

Team Averages
Level 102
1,509 SR
1,459 Elo+
Artio
Artio
DreadedLaughter
Artio
Level 146
God Stats
7W - 4L
1,452 SR
Queue Stats
328W - 337L
1,468 Elo+
Solo
Ra
Ra
LxrdMxMx
Ra
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,459 Elo+
Solo
Neith
Neith
Nikkmagnatta69
Neith
Level 102
God Stats
9W - 8L
1,576 SR
Queue Stats
36W - 38L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
8,578
613
9,256
12,478
5,948
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 4 / 1
7,431
531
10,084
8,941
3,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 5 / 1
7,179
513
2,947
11,371
11,432
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 6
9,817
701
10,104
16,013
19,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 1 / 7
9,423
673
6,946
8,174
3,091
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 1 / 7
9,889
706
11,806
11,902
5,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
12
12
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
6
0
6
9
W
3
1
7
6.5
W
3
1
7
6.5
L
0
4
1
0.13
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,287
Damage
28,856
32,790
Taken
36,089
20,947
Mitigated
27,915
9,720
Healing
17,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,256
564
365
6,106
12,478
5,948
0
6,002
5,946
49,640
0
W
10,104
674
1,084
5,671
16,013
19,093
0
2,668
13,345
14,880
0
W
6,946
1,495
2,277
2,605
8,174
3,091
124
3,398
4,776
47,258
0
W
11,806
3,614
0
5,472
11,902
5,731
737
3,938
7,964
0
34,836
L
10,084
5,142
803
2,099
8,941
3,567
0
4,177
4,283
0
24,548
L
2,947
925
0
347
11,371
11,432
0
5,678
5,242
0
4,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,188
Gold Earned
29,129
143
Minions Killed
161
5
Camps Cleared
7
621,635
Distance Traveled
768,796
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,578
613
99
7
4
223,214
1
W
Artio
9,817
701
9
1
1
265,113
0
W
Ra
9,423
673
116
8
4
256,928
3
W
Neith
9,889
706
36
3
2
246,755
8
L
Neith
7,431
531
42
3
0
199,686
1
L
Osiris
7,179
513
2
0
1
198,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role