Player Matchup

Amaterasu
Amaterasu
AMADOR05
Amaterasu
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
108W - 99L
1,531 Elo+
Party 1
Kukulkan
Kukulkan
HybrikD
Kukulkan
Level 8
God Stats
2W - 0L
1,359 SR
Queue Stats
11W - 11L
1,304 Elo+
Party 1
Ra
Ra
YuW0TM8
Ra
Level 145
God Stats
12W - 13L
1,502 SR
Queue Stats
79W - 68L
1,580 Elo+
Party 1
Team Averages
Level 93
1,454 SR
1,472 Elo+

VS

Team Averages
Level 46
1,414 SR
1,344 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
FeBeM14
Chernobog
Level 13
God Stats
0W - 1L
1,319 SR
Queue Stats
2W - 5L
1,156 Elo+
Solo
Sun Wukong
Sun Wukong
fjruurgurgi
Sun Wukong
Level 29
God Stats
11W - 12L
1,424 SR
Queue Stats
29W - 41L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AMADOR05
Amaterasu
12
4 / 2 / 4
7,725
773
8,936
8,893
6,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
HybrikD
Kukulkan
10
0 / 1 / 7
6,742
674
3,222
3,071
1,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
4 / 0 / 4
7,791
779
8,202
5,792
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 2 / 1
7,053
705
6,540
9,068
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
FeBeM14
Chernobog
9
0 / 2 / 3
6,019
602
3,605
5,721
2,305
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
fjruurgurgi
Sun Wukong
9
1 / 4 / 2
6,161
616
4,053
9,410
5,827
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
8
Kills
3
3
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
1
1.25
W
Amaterasu
AMADOR05
Amaterasu
4
2
4
3
L
Chernobog
FeBeM14
Chernobog
0
2
3
0.75
W
Kukulkan
HybrikD
Kukulkan
0
1
7
3.5
W
4
0
4
6
L
Sun Wukong
fjruurgurgi
Sun Wukong
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,360
Damage
14,198
17,756
Taken
24,199
10,137
Mitigated
15,568
7,659
Healing
5,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,540
776
722
2,893
9,068
7,436
0
5,471
3,597
26,680
0
W
Amaterasu
AMADOR05
Amaterasu
8,936
4,625
0
2,229
8,893
6,770
755
2,069
6,824
0
29,131
L
Chernobog
FeBeM14
Chernobog
3,605
2,398
0
0
5,721
2,305
0
2,522
3,199
0
10,525
W
Kukulkan
HybrikD
Kukulkan
3,222
196
0
414
3,071
1,140
458
1,811
1,260
6,018
0
W
8,202
714
2,038
2,978
5,792
2,227
518
3,058
2,734
30,466
0
L
Sun Wukong
fjruurgurgi
Sun Wukong
4,053
1,441
0
1,975
9,410
5,827
0
3,983
5,427
0
9,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,258
Gold Earned
19,233
122
Minions Killed
73
7
Camps Cleared
2
610,650
Distance Traveled
457,694
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,053
705
44
4
2
149,302
4
W
Amaterasu
7,725
773
59
6
3
212,870
2
L
Chernobog
6,019
602
15
2
0
144,183
0
W
Kukulkan
6,742
674
6
1
0
173,749
0
W
Ra
7,791
779
57
6
4
224,031
1
L
Sun Wukong
6,161
616
14
1
0
164,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role