Player Matchup

Merlin
Merlin
Derringerr
Merlin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
361W - 337L
1,551 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Scavamuffin
Cu Chulainn
Level 126
God Stats
4W - 2L
1,513 SR
Queue Stats
214W - 235L
1,558 Elo+
Party 3
Zeus
Zeus
Vraton
Zeus
Level 106
God Stats
12W - 5L
1,607 SR
Queue Stats
369W - 345L
1,542 Elo+
Party 2
Baba Yaga
Baba Yaga
XIII_Hank_
Baba Yaga
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,541 Elo+
Solo
Medusa
Medusa
b4kersdozen
Medusa
Level 128
God Stats
3W - 1L
1,760 SR
Queue Stats
186W - 197L
1,560 Elo+
Party 3
Team Averages
Level 117
1,576 SR
1,550 Elo+

VS

Team Averages
Level 152
1,466 SR
1,538 Elo+
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
AceKitty
Nike
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 214L
1,568 Elo+
Solo
Pele
Pele
SwearImNotAnElk
Pele
Level 160
God Stats
3W - 5L
1,459 SR
Queue Stats
351W - 314L
1,556 Elo+
Solo
Janus
Janus
YaGami丶LaiTo
Janus
Level 158
God Stats
12W - 17L
1,429 SR
Queue Stats
404W - 415L
1,570 Elo+
Solo
Hachiman
Hachiman
jon12004
Hachiman
Level 157
God Stats
11W - 15L
1,443 SR
Queue Stats
714W - 773L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Derringerr
Merlin
18
4 / 2 / 23
10,473
806
12,319
12,453
5,671
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Scavamuffin
Cu Chulainn
18
6 / 2 / 25
10,938
841
15,684
20,165
26,467
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
Vraton
Zeus
17
5 / 4 / 20
10,314
793
16,343
9,302
4,092
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
XIII_Hank_
Baba Yaga
19
13 / 1 / 17
11,598
892
12,772
10,628
5,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
18
6 / 3 / 21
10,605
816
14,725
14,646
6,319
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
1 / 7 / 5
9,082
699
7,839
18,925
16,899
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
16
1 / 6 / 4
9,468
728
8,690
19,622
19,393
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
5 / 7 / 4
9,274
713
10,657
14,070
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
4 / 6 / 2
10,498
808
19,497
10,928
4,727
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
jon12004
Hachiman
14
1 / 8 / 6
8,515
655
8,550
14,426
6,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
33
34
Kills
12
12
Deaths
34
106
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
7
5
0.5
L
Nike
1
6
4
0.5
W
Merlin
Derringerr
Merlin
4
2
23
7.75
W
Cu Chulainn
Scavamuffin
Cu Chulainn
6
2
25
9.25
L
5
7
4
1
W
Zeus
Vraton
Zeus
5
4
20
3.75
W
Baba Yaga
XIII_Hank_
Baba Yaga
13
1
17
21.5
L
4
6
2
0.83
W
Medusa
6
3
21
5.5
L
Hachiman
jon12004
Hachiman
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,843
Damage
55,233
67,194
Taken
77,971
48,339
Mitigated
53,824
26,491
Healing
17,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,839
766
826
2,746
18,925
16,899
8
10,819
7,562
0
15,821
L
Nike
8,690
1,144
2,403
4,941
19,622
19,393
0
10,595
8,502
0
17,167
W
Merlin
Derringerr
Merlin
12,319
854
1,654
1,976
12,453
5,671
779
4,485
7,876
24,280
0
W
Cu Chulainn
Scavamuffin
Cu Chulainn
15,684
2,270
2,488
5,417
20,165
26,467
342
3,475
16,623
3,223
18,218
L
10,657
1,658
192
2,034
14,070
6,650
0
7,842
6,075
0
18,394
W
Zeus
Vraton
Zeus
16,343
1,773
2,517
851
9,302
4,092
1,244
2,225
7,002
31,573
0
W
Baba Yaga
XIII_Hank_
Baba Yaga
12,772
1,223
3,791
3,858
10,628
5,790
568
2,769
7,783
22,712
0
L
19,497
212
125
1,571
10,928
4,727
0
5,943
4,697
39,335
0
W
Medusa
14,725
6,310
399
3,540
14,646
6,319
2,543
6,107
8,413
0
40,842
L
Hachiman
jon12004
Hachiman
8,550
1,828
761
1,408
14,426
6,155
0
7,355
6,937
0
19,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,928
Gold Earned
46,837
143
Minions Killed
124
0
Camps Cleared
0
1,269,170
Distance Traveled
1,166,431
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,082
699
18
1
0
210,693
1
L
Nike
9,468
728
20
2
0
245,575
0
W
Merlin
10,473
806
19
1
0
252,401
0
W
Cu Chulainn
10,938
841
18
1
0
267,941
0
L
Pele
9,274
713
9
1
0
244,509
1
W
Zeus
10,314
793
40
3
0
221,523
1
W
Baba Yaga
11,598
892
21
2
0
283,315
0
L
Janus
10,498
808
61
5
0
234,436
2
W
Medusa
10,605
816
45
3
0
243,990
1
L
Hachiman
8,515
655
16
1
0
231,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role