Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DarkDrake73
Achilles
Level 28
God Stats
1W - 1L
1,515 SR
Queue Stats
10W - 13L
1,501 Elo+
Solo
Serqet
Serqet
Ice Phoenixs
Serqet
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,367 Elo+
Solo
Team Averages
Level 105
1,503 SR
1,474 Elo+

VS

Team Averages
Level 104
1,418 SR
1,490 Elo+
Chiron
Chiron
 
Chiron
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
InhaledSpoon420
Zhong Kui
Level 93
God Stats
11W - 14L
1,377 SR
Queue Stats
571W - 722L
1,375 Elo+
Party 2
Danzaburou
Danzaburou
Phoenix0376
Danzaburou
Level 108
God Stats
14W - 27L
1,383 SR
Queue Stats
625W - 875L
1,316 Elo+
Party 2
Poseidon
Poseidon
PoseidonTanaka
Poseidon
Level 124
God Stats
4W - 5L
1,499 SR
Queue Stats
416W - 229L
1,625 Elo+
Party 1
Medusa
Medusa
VulcanSuzuki
Medusa
Level 114
God Stats
2W - 4L
1,331 SR
Queue Stats
350W - 202L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
3 / 2 / 11
9,702
882
7,132
16,584
23,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sol
 
Sol
17
3 / 0 / 7
9,266
842
8,205
5,610
2,361
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
 
Cernunnos
14
2 / 4 / 10
8,666
788
10,138
10,085
4,843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
DarkDrake73
Achilles
15
4 / 3 / 9
8,893
808
7,696
14,329
12,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Serqet
15
5 / 2 / 7
9,573
870
3,884
8,761
8,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
1 / 3 / 6
7,700
700
5,158
10,053
4,927
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
InhaledSpoon420
Zhong Kui
13
0 / 3 / 6
7,402
673
4,280
7,479
4,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Phoenix0376
Danzaburou
11
1 / 6 / 3
7,015
638
5,540
8,597
3,007
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
14
3 / 4 / 6
8,000
727
13,404
7,624
2,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
16
6 / 1 / 4
8,897
809
11,906
6,223
2,695
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
17
Kills
11
11
Deaths
17
44
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
2
11
4.25
W
Sol
 
Sol
3
0
7
6.5
W
Cernunnos
 
Cernunnos
2
4
10
1.75
L
Chiron
 
Chiron
1
3
6
1.33
W
Achilles
DarkDrake73
Achilles
4
3
9
2.83
W
Serqet
5
2
7
4.25
L
Zhong Kui
InhaledSpoon420
Zhong Kui
0
3
6
1
L
Danzaburou
Phoenix0376
Danzaburou
1
6
3
0.42
L
Poseidon
3
4
6
1.5
L
Medusa
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,055
Damage
40,288
55,369
Taken
39,976
52,908
Mitigated
18,113
17,447
Healing
14,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,132
1,859
646
4,051
16,584
23,737
196
3,948
12,636
12,887
0
W
Sol
 
Sol
8,205
1,043
2,553
2,681
5,610
2,361
2,955
2,786
2,824
26,375
0
W
Cernunnos
 
Cernunnos
10,138
3,656
1,797
1,542
10,085
4,843
1,690
2,467
7,618
0
31,979
L
Chiron
 
Chiron
5,158
1,401
1,902
3,802
10,053
4,927
0
3,312
6,475
0
12,629
W
Achilles
DarkDrake73
Achilles
7,696
1,097
0
1,498
14,329
12,971
496
5,076
9,253
0
14,779
W
Serqet
3,884
177
935
1,744
8,761
8,996
259
3,407
5,354
233
4,504
L
Zhong Kui
InhaledSpoon420
Zhong Kui
4,280
134
1,504
2,405
7,479
4,810
224
3,793
3,512
14,185
0
L
Danzaburou
Phoenix0376
Danzaburou
5,540
2,555
483
702
8,597
3,007
45
3,740
4,256
0
9,105
L
Poseidon
13,404
586
0
765
7,624
2,674
0
2,548
4,729
25,540
0
L
Medusa
11,906
3,952
587
2,343
6,223
2,695
180
2,061
3,640
0
28,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,100
Gold Earned
39,014
119
Minions Killed
119
0
Camps Cleared
0
1,030,764
Distance Traveled
992,128
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,702
882
8
1
0
240,429
0
W
Sol
9,266
842
39
4
0
223,255
3
W
Cernunnos
8,666
788
50
5
0
183,065
0
L
Chiron
7,700
700
21
2
0
218,661
0
W
Achilles
8,893
808
16
1
0
205,969
0
W
Serqet
9,573
870
6
1
0
178,046
0
L
Zhong Kui
7,402
673
34
3
0
171,692
0
L
Danzaburou
7,015
638
13
1
0
159,118
0
L
Poseidon
8,000
727
26
2
0
214,720
2
L
Medusa
8,897
809
25
2
0
227,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role