Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Asonetzwerk
Awilix
Level 107
God Stats
16W - 7L
1,880 SR
Queue Stats
106W - 87L
1,610 Elo+
Party 1
Kukulkan
Kukulkan
Tarnis
Kukulkan
Level 151
God Stats
33W - 34L
1,625 SR
Queue Stats
130W - 128L
1,615 Elo+
Party 1
Cerberus
Cerberus
TribeCore
Cerberus
Level 160
God Stats
1W - 2L
1,413 SR
Queue Stats
212W - 204L
1,636 Elo+
Party 1
King Arthur
King Arthur
geraldbalyr
King Arthur
Level 101
God Stats
93W - 68L
1,625 SR
Queue Stats
345W - 310L
1,577 Elo+
Solo
Team Averages
Level 122
1,609 SR
1,588 Elo+

VS

Team Averages
Level 122
1,412 SR
1,520 Elo+
Nox
Nox
 
Nox
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
AyyWaldo
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
Keyboardsbroken
Kuzenbo
Level 66
God Stats
0W - 4L
1,442 SR
Queue Stats
175W - 169L
1,559 Elo+
Solo
Artemis
Artemis
LapizLaptop
Artemis
Level 125
God Stats
0W - 3L
1,118 SR
Queue Stats
469W - 451L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
5
1 / 0 / 1
3,429
686
2,440
2,262
546
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
6
0 / 3 / 3
3,583
717
1,326
4,393
924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Tarnis
Kukulkan
7
0 / 1 / 0
3,768
754
250
1,471
339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
TribeCore
Cerberus
5
1 / 1 / 1
3,571
714
1,364
4,173
1,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
geraldbalyr
King Arthur
7
3 / 0 / 0
4,182
836
1,694
1,841
556

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
6
2 / 0 / 1
3,720
744
905
1,209
309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
 
Da Ji
6
2 / 1 / 2
3,705
741
3,039
2,897
1,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
AyyWaldo
Bakasura
4
0 / 2 / 0
2,800
560
56
2,190
715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 1
3,373
675
1,759
3,551
1,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
LapizLaptop
Artemis
5
1 / 2 / 0
3,160
632
2,053
2,980
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
5
5
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
0
1
1.5
L
Nox
 
Nox
2
0
1
2.5
L
Da Ji
 
Da Ji
2
1
2
3
W
Awilix
0
3
3
0.5
L
Bakasura
AyyWaldo
Bakasura
0
2
0
0
L
0
0
1
0.5
L
Artemis
LapizLaptop
Artemis
1
2
0
0.5
W
Kukulkan
Tarnis
Kukulkan
0
1
0
0
W
Cerberus
TribeCore
Cerberus
1
1
1
1.5
W
King Arthur
geraldbalyr
King Arthur
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,074
Damage
7,812
14,140
Taken
12,827
3,866
Mitigated
4,568
4,610
Healing
4,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,440
1,222
0
1,032
2,262
546
0
644
1,612
0
18,401
L
Nox
 
Nox
905
276
0
354
1,209
309
0
84
1,085
12,460
0
L
Da Ji
 
Da Ji
3,039
1,061
0
493
2,897
1,028
0
86
2,771
0
12,385
W
Awilix
1,326
673
0
942
4,393
924
0
139
4,214
0
9,872
L
Bakasura
AyyWaldo
Bakasura
56
44
0
600
2,190
715
0
0
2,190
0
3,215
L
1,759
715
0
1,648
3,551
1,885
0
390
3,161
7,547
0
L
Artemis
LapizLaptop
Artemis
2,053
1,247
0
1,011
2,980
631
0
974
2,006
0
10,640
W
Kukulkan
Tarnis
Kukulkan
250
0
0
443
1,471
339
0
72
1,399
16,199
0
W
Cerberus
TribeCore
Cerberus
1,364
329
0
1,666
4,173
1,501
0
1,721
2,410
5,231
0
W
King Arthur
geraldbalyr
King Arthur
1,694
232
0
527
1,841
556
75
0
1,841
0
17,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,533
Gold Earned
16,758
169
Minions Killed
103
0
Camps Cleared
0
487,172
Distance Traveled
434,219
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,429
686
39
8
0
86,188
1
L
Nox
3,720
744
31
6
0
95,367
1
L
Da Ji
3,705
741
27
5
0
100,148
2
W
Awilix
3,583
717
31
6
0
95,984
0
L
Bakasura
2,800
560
11
2
0
65,225
0
L
Kuzenbo
3,373
675
12
2
0
96,297
2
L
Artemis
3,160
632
22
4
0
77,182
1
W
Kukulkan
3,768
754
46
9
0
96,906
2
W
Cerberus
3,571
714
14
3
0
92,507
3
W
King Arthur
4,182
836
39
8
0
115,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role