Player Matchup

Mercury
Mercury
Areonone
Mercury
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,109 Elo+
Party 2
Sobek
Sobek
Chupakab
Sobek
Level 109
God Stats
0W - 2L
1,241 SR
Queue Stats
6W - 6L
1,521 Elo+
Party 2
Izanami
Izanami
StCourier
Izanami
Level 80
God Stats
1W - 1L
1,829 SR
Queue Stats
1W - 5L
1,132 Elo+
Party 2
Team Averages
Level 86
1,523 SR
1,254 Elo+

VS

Team Averages
Level 25
1,669 SR
1,309 Elo+
Odin
Odin
ABCCAT
Odin
Level 29
God Stats
2W - 0L
1,715 SR
Queue Stats
7W - 19L
1,252 Elo+
Party 1
Anubis
Anubis
XxThe_VipexX
Anubis
Level 29
God Stats
3W - 5L
1,591 SR
Queue Stats
5W - 12L
1,295 Elo+
Party 1
Thor
Thor
theAExample
Thor
Level 17
God Stats
1W - 1L
1,701 SR
Queue Stats
5W - 7L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Areonone
Mercury
12
1 / 6 / 4
8,638
576
6,689
10,370
4,040
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
Chupakab
Sobek
12
1 / 5 / 5
8,651
577
5,433
15,279
18,784
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
StCourier
Izanami
13
4 / 5 / 2
9,658
644
14,157
11,739
3,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
ABCCAT
Odin
14
4 / 2 / 10
9,902
660
9,868
13,360
13,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
15
8 / 1 / 4
10,672
711
11,080
10,577
5,071
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 3 / 10
10,013
668
9,976
11,108
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
6
Kills
16
16
Deaths
6
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Odin
ABCCAT
Odin
4
2
10
4.5
L
Mercury
Areonone
Mercury
1
6
4
0.5
L
Sobek
Chupakab
Sobek
1
5
5
0.7
L
Izanami
StCourier
Izanami
4
5
2
1
W
Anubis
8
1
4
10
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,279
Damage
30,924
37,388
Taken
35,045
26,280
Mitigated
23,927
5,061
Healing
6,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
ABCCAT
Odin
9,868
940
394
494
13,360
13,824
201
3,017
10,343
7,666
22,859
L
Mercury
Areonone
Mercury
6,689
4,642
0
627
10,370
4,040
0
3,710
6,660
0
14,154
L
Sobek
Chupakab
Sobek
5,433
435
0
1,575
15,279
18,784
0
3,822
11,457
15,891
0
L
Izanami
StCourier
Izanami
14,157
9,083
0
2,859
11,739
3,456
119
7,311
4,428
0
48,938
W
Anubis
11,080
449
0
5,653
10,577
5,071
1,370
1,674
8,903
38,589
0
W
9,976
2,044
0
113
11,108
5,032
706
2,176
8,932
0
24,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,947
Gold Earned
30,587
149
Minions Killed
136
4
Camps Cleared
8
767,211
Distance Traveled
826,637
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,902
660
46
3
5
283,030
1
L
Mercury
8,638
576
26
2
2
268,147
0
L
Sobek
8,651
577
25
2
0
268,315
15
L
Izanami
9,658
644
98
7
2
230,749
0
W
Anubis
10,672
711
57
4
2
262,751
0
W
Thor
10,013
668
33
2
1
280,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role