Player Matchup

Ymir
Ymir
Dax_434
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 34L
1,281 Elo+
Party 1
Gilgamesh
Gilgamesh
FujimaruRizuka
Gilgamesh
Level 18
God Stats
4W - 5L
1,608 SR
Queue Stats
44W - 47L
1,349 Elo+
Solo
Neith
Neith
SpionHefe434
Neith
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,316 Elo+
Party 1
Chernobog
Chernobog
deviorant
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Awilix
Awilix
enejlahe4000
Awilix
Level 18
God Stats
42W - 31L
1,424 SR
Queue Stats
70W - 51L
1,287 Elo+
Solo
Team Averages
Level 15
1,506 SR
1,347 Elo+

VS

Team Averages
Level 52
1,538 SR
1,437 Elo+
Geb
Geb
DioCristo123
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 107L
1,300 Elo+
Solo
Osiris
Osiris
Metroce
Osiris
Level 106
God Stats
4W - 1L
1,384 SR
Queue Stats
60W - 57L
1,429 Elo+
Party 2
Medusa
Medusa
NeoCarmin
Medusa
Level 2
God Stats
6W - 2L
1,739 SR
Queue Stats
8W - 3L
1,652 Elo+
Party 2
Nemesis
Nemesis
SodaColle
Nemesis
Level 17
God Stats
15W - 18L
1,631 SR
Queue Stats
42W - 40L
1,375 Elo+
Party 2
Raijin
Raijin
Veeemo
Raijin
Level 105
God Stats
10W - 3L
1,436 SR
Queue Stats
50W - 38L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dax_434
Ymir
12
1 / 3 / 5
7,788
458
3,609
10,232
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
FujimaruRizuka
Gilgamesh
13
0 / 5 / 0
7,390
435
2,748
9,677
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 5 / 3
7,842
461
6,535
9,301
2,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
deviorant
Chernobog
3
0 / 2 / 0
4,927
290
122
1,291
370
Short Bow

Short Bow

+15%
Attack Speed

Awilix
14
4 / 5 / 1
8,343
491
7,263
13,614
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
9,286
546
4,587
9,911
8,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Metroce
Osiris
17
5 / 1 / 1
11,123
654
5,423
11,718
10,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
NeoCarmin
Medusa
13
4 / 6 / 3
8,802
518
10,588
11,863
2,965
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
SodaColle
Nemesis
13
3 / 2 / 3
8,608
506
6,464
9,946
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
Veeemo
Raijin
15
5 / 1 / 3
10,198
600
4,538
9,365
3,558
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
20
20
Deaths
11
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
Dax_434
Ymir
1
3
5
1.17
W
3
1
4
5
L
Gilgamesh
FujimaruRizuka
Gilgamesh
0
5
0
0
W
Osiris
Metroce
Osiris
5
1
1
5.5
W
Medusa
NeoCarmin
Medusa
4
6
3
0.92
W
Nemesis
SodaColle
Nemesis
3
2
3
2.25
L
4
5
3
1.1
W
Raijin
Veeemo
Raijin
5
1
3
6.5
L
Chernobog
deviorant
Chernobog
0
2
0
0
L
Awilix
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,277
Damage
31,600
44,115
Taken
52,803
20,252
Mitigated
27,972
9,583
Healing
12,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Dax_434
Ymir
3,609
734
0
2,924
10,232
9,545
219
4,032
6,200
20,763
0
W
4,587
672
0
1,513
9,911
8,099
316
1,753
8,158
32,259
0
L
Gilgamesh
FujimaruRizuka
Gilgamesh
2,748
1,205
0
2,177
9,677
3,650
0
0
9,677
0
37,376
W
Osiris
Metroce
Osiris
5,423
2,337
0
2,266
11,718
10,404
168
1,787
9,931
0
93,843
W
Medusa
NeoCarmin
Medusa
10,588
5,406
0
1,954
11,863
2,965
786
2,346
9,517
0
48,294
W
Nemesis
SodaColle
Nemesis
6,464
3,074
0
3,398
9,946
2,946
0
1,390
8,556
0
44,430
L
6,535
3,346
0
2,139
9,301
2,168
1,063
1,399
7,902
0
43,556
W
Raijin
Veeemo
Raijin
4,538
502
0
3,041
9,365
3,558
2,245
1,889
7,476
62,683
0
L
Chernobog
deviorant
Chernobog
122
64
0
49
1,291
370
0
905
386
0
2,560
L
Awilix
7,263
1,945
0
2,294
13,614
4,519
0
2,789
10,825
0
50,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,290
Gold Earned
48,017
292
Minions Killed
455
0
Camps Cleared
0
1,278,743
Distance Traveled
1,654,953
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,788
458
28
2
0
313,373
4
W
Geb
9,286
546
53
3
0
311,628
1
L
Gilgamesh
7,390
435
76
4
0
302,391
4
W
Osiris
11,123
654
160
9
0
341,565
3
W
Medusa
8,802
518
61
4
0
333,159
1
W
Nemesis
8,608
506
72
4
0
359,779
3
L
Neith
7,842
461
102
6
0
295,465
1
W
Raijin
10,198
600
109
6
0
308,822
4
L
Chernobog
4,927
290
2
0
0
35,459
0
L
Awilix
8,343
491
84
5
0
332,055
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role