Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FearMyNemesis
Ymir
Level 66
God Stats
2W - 3L
1,374 SR
Queue Stats
290W - 317L
1,459 Elo+
Solo
Da Ji
Da Ji
Matyouloid
Da Ji
Level 62
God Stats
2W - 4L
1,329 SR
Queue Stats
51W - 66L
1,422 Elo+
Solo
Heimdallr
Heimdallr
SOL705
Heimdallr
Level 136
God Stats
26W - 28L
1,504 SR
Queue Stats
740W - 773L
1,484 Elo+
Solo
Hercules
Hercules
ShellRaise
Hercules
Level 123
God Stats
2W - 2L
1,477 SR
Queue Stats
14W - 9L
1,533 Elo+
Solo
Team Averages
Level 101
1,437 SR
1,479 Elo+

VS

Team Averages
Level 80
1,521 SR
1,480 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Mohichii
Odin
Level 57
God Stats
6W - 6L
1,659 SR
Queue Stats
213W - 237L
1,437 Elo+
Solo
Olorun
Olorun
ZombieToDD
Olorun
Level 88
God Stats
0W - 1L
1,306 SR
Queue Stats
35W - 43L
1,417 Elo+
Solo
Ymir
Ymir
ivan19_22
Ymir
Level 68
God Stats
7W - 4L
1,640 SR
Queue Stats
62W - 41L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 5
6,356
636
4,875
3,405
978
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 7
6,466
647
3,010
7,230
4,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
12
8 / 0 / 4
6,964
696
5,192
6,109
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
SOL705
Heimdallr
9
2 / 1 / 6
5,636
564
5,861
4,575
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
ShellRaise
Hercules
9
0 / 2 / 1
5,466
547
935
5,192
1,478
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
2 / 2 / 0
5,410
541
2,300
5,419
2,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
 
Ullr
8
0 / 3 / 1
4,684
468
3,678
5,043
1,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
10
1 / 1 / 1
5,704
570
3,347
5,614
4,111
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
ZombieToDD
Olorun
8
0 / 4 / 1
5,154
515
2,464
6,546
2,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
8
0 / 4 / 1
4,824
482
1,842
7,595
4,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
3
3
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
5
3.5
L
Ne Zha
 
Ne Zha
2
2
0
1
L
Ullr
 
Ullr
0
3
1
0.17
W
3
0
7
6.5
W
Da Ji
8
0
4
10
L
Odin
1
1
1
1.5
W
Heimdallr
SOL705
Heimdallr
2
1
6
5
W
Hercules
ShellRaise
Hercules
0
2
1
0.25
L
Olorun
ZombieToDD
Olorun
0
4
1
0.13
L
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,873
Damage
13,631
26,511
Taken
30,217
11,038
Mitigated
14,740
8,009
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,875
1,565
255
1,582
3,405
978
404
623
2,739
39,454
0
L
Ne Zha
 
Ne Zha
2,300
401
0
1,510
5,419
2,027
0
1,367
4,052
0
28,484
L
Ullr
 
Ullr
3,678
2,681
0
975
5,043
1,353
0
748
4,295
0
22,958
W
3,010
501
0
1,840
7,230
4,751
0
1,973
5,257
12,601
0
W
Da Ji
5,192
1,053
0
2,285
6,109
2,272
0
789
5,320
0
27,888
L
Odin
3,347
1,521
0
603
5,614
4,111
154
854
4,760
0
27,457
W
Heimdallr
SOL705
Heimdallr
5,861
3,239
0
1,769
4,575
1,559
812
618
3,957
0
32,769
W
Hercules
ShellRaise
Hercules
935
412
0
278
5,192
1,478
278
0
5,070
0
19,896
L
Olorun
ZombieToDD
Olorun
2,464
964
175
1,876
6,546
2,341
0
2,297
4,249
25,693
2,609
L
Ymir
1,842
0
0
1,769
7,595
4,908
0
2,619
4,976
14,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,888
Gold Earned
25,776
269
Minions Killed
247
0
Camps Cleared
0
969,297
Distance Traveled
1,045,495
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,356
636
84
8
0
198,064
6
L
Ne Zha
5,410
541
52
5
0
213,065
1
L
Ullr
4,684
468
51
5
0
219,736
2
W
Ymir
6,466
647
25
3
0
179,845
3
W
Da Ji
6,964
696
55
6
0
210,084
2
L
Odin
5,704
570
59
6
0
205,376
1
W
Heimdallr
5,636
564
62
6
0
187,681
3
W
Hercules
5,466
547
43
4
0
193,623
0
L
Olorun
5,154
515
64
6
0
178,990
3
L
Ymir
4,824
482
21
2
0
228,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role