Player Matchup

Yemoja
Yemoja
TeduKrays
Yemoja
Level 21
God Stats
6W - 4L
1,615 SR
Queue Stats
72W - 64L
1,450 Elo+
Party 3
Loki
Loki
ThickPuffo_Mori
Loki
Level 29
God Stats
4W - 2L
1,532 SR
Queue Stats
40W - 37L
1,476 Elo+
Party 4
Scylla
Scylla
besTIAquadrupede
Scylla
Level 27
God Stats
3W - 1L
1,654 SR
Queue Stats
61W - 58L
1,460 Elo+
Party 4
Serqet
Serqet
lomtek
Serqet
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 43L
1,461 Elo+
Party 3
Neith
Neith
солныФко
Neith
Level 20
God Stats
9W - 11L
1,559 SR
Queue Stats
38W - 32L
1,520 Elo+
Solo
Team Averages
Level 25
1,572 SR
1,473 Elo+

VS

Team Averages
Level 14
1,731 SR
1,409 Elo+
Khepri
Khepri
Bishybiggod
Khepri
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,072 Elo+
Party 1
Kukulkan
Kukulkan
Chernazem
Kukulkan
Level 14
God Stats
0W - 2L
1,689 SR
Queue Stats
28W - 34L
1,575 Elo+
Solo
Neith
Neith
DotheFandango72
Neith
Level 16
God Stats
1W - 1L
1,731 SR
Queue Stats
12W - 24L
1,198 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NoCommentts
Tsukuyomi
Level 31
God Stats
11W - 7L
2,002 SR
Queue Stats
103W - 131L
1,442 Elo+
Party 2
Hercules
Hercules
RovelRift
Hercules
Level 3
God Stats
2W - 2L
1,734 SR
Queue Stats
6W - 3L
1,760 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
TeduKrays
Yemoja
13
3 / 2 / 13
9,086
534
10,041
10,890
8,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
11 / 4 / 10
10,605
624
11,251
12,779
4,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 2 / 9
9,559
562
6,053
9,228
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
lomtek
Serqet
16
8 / 3 / 3
9,536
561
10,821
11,235
4,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 0 / 9
9,908
583
11,470
7,839
3,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 6 / 4
6,310
371
2,909
14,423
12,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
Chernazem
Kukulkan
13
3 / 8 / 4
8,394
494
5,517
8,752
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 9 / 2
6,489
382
6,815
11,311
3,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
NoCommentts
Tsukuyomi
15
4 / 6 / 2
9,197
541
7,796
14,895
5,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
RovelRift
Hercules
13
3 / 3 / 2
8,251
485
6,921
14,891
13,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
32
Kills
11
11
Deaths
32
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
6
4
0.33
L
Kukulkan
Chernazem
Kukulkan
3
8
4
0.63
L
1
9
2
0.22
L
Tsukuyomi
NoCommentts
Tsukuyomi
4
6
2
0.83
L
Hercules
RovelRift
Hercules
3
3
2
1.33
W
Yemoja
TeduKrays
Yemoja
3
2
13
4.75
W
11
4
10
4
W
4
2
9
4.25
W
Serqet
lomtek
Serqet
8
3
3
3.17
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,636
Damage
29,958
51,971
Taken
64,272
23,396
Mitigated
37,514
15,321
Healing
13,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
2,909
317
0
2,506
14,423
12,558
0
5,165
9,143
13,087
0
L
Kukulkan
Chernazem
Kukulkan
5,517
564
0
102
8,752
2,621
0
2,341
6,113
27,204
0
L
6,815
3,873
0
1,028
11,311
3,252
0
3,167
8,065
0
26,300
L
Tsukuyomi
NoCommentts
Tsukuyomi
7,796
1,753
0
4,627
14,895
5,172
0
2,297
12,270
0
60,751
L
Hercules
RovelRift
Hercules
6,921
3,534
0
5,207
14,891
13,911
345
2,648
11,603
0
29,912
W
Yemoja
TeduKrays
Yemoja
10,041
3,001
677
1,614
10,890
8,720
40
2,039
8,749
25,179
0
W
11,251
2,507
0
3,760
12,779
4,734
0
1,908
10,796
0
66,655
W
6,053
366
0
1,134
9,228
2,713
0
2,287
6,784
56,463
0
W
Serqet
lomtek
Serqet
10,821
3,849
0
2,336
11,235
4,063
221
1,222
9,937
0
38,392
W
11,470
6,092
0
5,800
7,839
3,166
821
614
7,225
0
76,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,694
Gold Earned
38,641
434
Minions Killed
278
0
Camps Cleared
0
1,621,815
Distance Traveled
1,551,824
29
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,310
371
15
1
0
310,161
1
L
Kukulkan
8,394
494
53
3
0
260,780
0
L
Neith
6,489
382
47
3
0
313,835
1
L
Tsukuyomi
9,197
541
100
6
0
355,399
8
L
Hercules
8,251
485
63
4
0
311,649
1
W
Yemoja
9,086
534
42
2
0
292,609
13
W
Loki
10,605
624
120
7
0
351,619
5
W
Scylla
9,559
562
96
6
0
318,276
5
W
Serqet
9,536
561
63
4
0
378,523
2
W
Neith
9,908
583
113
7
0
280,788
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role