Player Matchup

Anubis
Anubis
GoldenB_sack
Anubis
Level 26
God Stats
39W - 44L
1,681 SR
Queue Stats
281W - 321L
1,520 Elo+
Solo
Medusa
Medusa
ORTEU_GG_
Medusa
Level 18
God Stats
5W - 11L
1,334 SR
Queue Stats
14W - 25L
1,377 Elo+
Solo
Tiamat
Tiamat
SpeedyGG-_
Tiamat
Level 26
God Stats
5W - 4L
1,520 SR
Queue Stats
27W - 35L
1,357 Elo+
Solo
Bellona
Bellona
叫我王富贵er
Bellona
Level 68
God Stats
22W - 14L
1,546 SR
Queue Stats
192W - 203L
1,502 Elo+
Party 1
Arachne
Arachne
鲅鱼圈Bking
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,663 Elo+
Party 1
Team Averages
Level 28
1,516 SR
1,484 Elo+

VS

Team Averages
Level 17
1,525 SR
1,569 Elo+
Medusa
Medusa
Alexander78874
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,496 Elo+
Party 2
Neith
Neith
CoreUptedRae
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 18L
1,805 Elo+
Solo
Nu Wa
Nu Wa
Violette XD
Nu Wa
Level 29
God Stats
3W - 3L
1,507 SR
Queue Stats
28W - 27L
1,428 Elo+
Solo
Jormungandr
Jormungandr
WINGSOFIRE
Jormungandr
Level 27
God Stats
8W - 6L
1,547 SR
Queue Stats
39W - 35L
1,512 Elo+
Solo
Hun Batz
Hun Batz
Waysets
Hun Batz
Level 6
God Stats
1W - 2L
1,571 SR
Queue Stats
6W - 6L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
10 / 3 / 3
12,046
602
13,634
15,439
7,728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
ORTEU_GG_
Medusa
14
4 / 6 / 4
9,709
485
8,804
14,859
5,016
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
SpeedyGG-_
Tiamat
17
4 / 2 / 5
10,103
505
8,347
12,894
7,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 5 / 0
11,154
558
12,364
15,884
14,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 4 / 2
8,408
420
1,907
11,396
4,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 4
9,437
472
8,522
12,679
4,107
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
11 / 1 / 0
13,089
654
16,370
11,357
4,840
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 9 / 3
8,349
417
7,956
13,361
3,678
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
WINGSOFIRE
Jormungandr
10
1 / 3 / 2
7,576
379
2,722
7,687
3,365
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Waysets
Hun Batz
14
6 / 9 / 2
9,719
486
6,701
14,560
6,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
30
Kills
20
20
Deaths
30
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
L
11
1
0
11
W
Anubis
10
3
3
3.83
W
Medusa
ORTEU_GG_
Medusa
4
6
4
1
W
Tiamat
SpeedyGG-_
Tiamat
4
2
5
3.25
L
1
9
3
0.28
L
Jormungandr
WINGSOFIRE
Jormungandr
1
3
2
0.67
L
Hun Batz
Waysets
Hun Batz
6
9
2
0.78
W
9
5
0
1.8
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,056
Damage
42,271
70,472
Taken
59,644
39,410
Mitigated
22,153
25,046
Healing
11,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,522
3,808
0
1,612
12,679
4,107
1,294
4,956
7,723
0
55,078
L
16,370
7,466
0
6,210
11,357
4,840
3,977
4,308
7,049
0
109,093
W
Anubis
13,634
389
0
9,730
15,439
7,728
0
1,406
14,033
101,574
0
W
Medusa
ORTEU_GG_
Medusa
8,804
3,729
0
4,182
14,859
5,016
640
975
13,884
0
43,256
W
Tiamat
SpeedyGG-_
Tiamat
8,347
66
130
5,307
12,894
7,159
264
2,267
10,627
68,158
0
L
7,956
1,324
0
1,543
13,361
3,678
687
3,979
9,382
42,520
0
L
Jormungandr
WINGSOFIRE
Jormungandr
2,722
532
0
918
7,687
3,365
207
5,037
2,650
21,672
0
L
Hun Batz
Waysets
Hun Batz
6,701
1,162
0
1,462
14,560
6,163
0
4,002
10,558
0
43,179
W
12,364
5,091
0
2,659
15,884
14,689
2,942
4,880
11,004
129
69,673
W
1,907
1,651
0
3,038
11,396
4,818
0
1,226
10,170
0
50,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,420
Gold Earned
48,170
560
Minions Killed
491
0
Camps Cleared
0
1,902,222
Distance Traveled
1,553,930
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,437
472
98
5
0
326,883
3
L
Neith
13,089
654
221
11
0
338,616
6
W
Anubis
12,046
602
177
9
0
349,601
5
W
Medusa
9,709
485
83
4
0
372,075
2
W
Tiamat
10,103
505
110
6
0
391,398
2
L
Nu Wa
8,349
417
63
3
0
315,908
4
L
Jormungandr
7,576
379
42
2
0
212,489
0
L
Hun Batz
9,719
486
67
3
0
360,034
4
W
Bellona
11,154
558
118
6
0
391,159
0
W
Arachne
8,408
420
72
4
0
397,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role