Player Matchup

Achilles
Achilles
Ciccoman1
Achilles
Level 125
God Stats
25W - 20L
1,596 SR
Queue Stats
318W - 360L
1,460 Elo+
Solo
Bakasura
Bakasura
ShadowHunter124
Bakasura
Level 107
God Stats
3W - 1L
1,754 SR
Queue Stats
216W - 263L
1,418 Elo+
Solo
Ra
Ra
womanbuttsmasher
Ra
Level 38
God Stats
7W - 10L
1,471 SR
Queue Stats
242W - 350L
1,447 Elo+
Solo
Team Averages
Level 90
1,607 SR
1,442 Elo+

VS

Team Averages
Level 53
1,406 SR
1,356 Elo+
Skadi
Skadi
Ashingflames
Skadi
Level 145
God Stats
18W - 24L
1,503 SR
Queue Stats
857W - 1,171L
1,411 Elo+
Solo
Guan Yu
Guan Yu
harthswalqa143hh
Guan Yu
Level 7
God Stats
0W - 3L
1,022 SR
Queue Stats
0W - 5L
1,334 Elo+
Solo
Ra
Ra
zeyn187
Ra
Level 8
God Stats
0W - 1L
1,694 SR
Queue Stats
6W - 19L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ciccoman1
Achilles
9
1 / 0 / 2
5,564
696
1,994
5,822
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
9
2 / 0 / 1
5,883
735
3,464
3,850
1,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 0 / 3
5,901
738
567
613
285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,116
640
2,806
4,211
1,180
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

3
0 / 0 / 0
4,570
571
457
670
178
Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 0
5,264
658
3,285
2,708
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Achilles
Ciccoman1
Achilles
1
0
2
2
W
Bakasura
2
0
1
2.5
L
0
0
0
0
W
0
0
3
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,025
Damage
6,548
10,285
Taken
7,589
5,737
Mitigated
2,188
3,355
Healing
985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,806
1,183
0
0
4,211
1,180
0
600
3,081
0
14,154
W
Achilles
Ciccoman1
Achilles
1,994
378
0
1,126
5,822
3,721
0
1,864
3,784
0
9,196
W
Bakasura
3,464
2,086
0
1,259
3,850
1,731
0
1,315
2,305
0
5,953
L
457
209
0
50
670
178
0
219
375
0
564
W
567
60
740
230
613
285
0
0
613
22,564
0
L
3,285
494
263
672
2,708
830
0
148
2,313
22,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,348
Gold Earned
14,950
84
Minions Killed
78
3
Camps Cleared
2
390,048
Distance Traveled
304,785
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,116
640
25
3
1
130,257
0
W
Achilles
5,564
696
14
2
2
121,065
1
W
Bakasura
5,883
735
17
2
1
151,417
0
L
Guan Yu
4,570
571
0
0
0
18,554
1
W
Ra
5,901
738
53
7
0
117,566
0
L
Ra
5,264
658
53
7
1
155,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role