Player Matchup

Medusa
Medusa
ConfusedMan
Medusa
Level 28
God Stats
21W - 18L
1,390 SR
Queue Stats
45W - 37L
1,388 Elo+
Party 2
Mercury
Mercury
Deezz24
Mercury
Level 29
God Stats
16W - 13L
1,559 SR
Queue Stats
76W - 95L
1,372 Elo+
Party 1
Bacchus
Bacchus
MrStealYourGîrl
Bacchus
Level 27
God Stats
16W - 10L
1,386 SR
Queue Stats
44W - 37L
1,373 Elo+
Party 2
Osiris
Osiris
deekdiscarder
Osiris
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,674 Elo+
Solo
Heimdallr
Heimdallr
goduso
Heimdallr
Level 29
God Stats
36W - 32L
1,476 SR
Queue Stats
91W - 87L
1,404 Elo+
Party 1
Team Averages
Level 23
1,462 SR
1,442 Elo+

VS

Team Averages
Level 21
1,637 SR
1,474 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FallAzazael
Bastet
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 41L
1,602 Elo+
Solo
Nike
Nike
Kimmen278
Nike
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,514 Elo+
Solo
Nemesis
Nemesis
RevenantFR
Nemesis
Level 5
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 3L
1,311 Elo+
Solo
Ymir
Ymir
Reyzak
Ymir
Level 27
God Stats
6W - 1L
1,964 SR
Queue Stats
29W - 24L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
9 / 2 / 1
5,415
677
6,526
3,207
725
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Deezz24
Mercury
6
0 / 1 / 0
4,068
509
55
2,968
872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 1 / 8
4,577
572
2,621
5,883
2,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 0
5,262
658
3,996
5,293
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
goduso
Heimdallr
7
0 / 1 / 1
4,345
543
1,377
3,109
733
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
1
0 / 0 / 0
3,098
387
0
0
0
Bastet
11
6 / 0 / 0
6,161
770
5,784
5,419
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
8
0 / 1 / 1
4,600
575
2,223
5,333
3,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
RevenantFR
Nemesis
6
0 / 7 / 0
4,029
504
2,237
6,132
2,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Reyzak
Ymir
5
0 / 5 / 0
3,743
468
1,450
7,256
3,642
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
12
Kills
6
6
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
W
Medusa
9
2
1
4.75
W
Mercury
Deezz24
Mercury
0
1
0
0
L
Bastet
6
0
0
6
L
Nike
0
1
1
0.5
W
1
1
8
5
L
Nemesis
RevenantFR
Nemesis
0
7
0
0
L
Ymir
Reyzak
Ymir
0
5
0
0
W
2
1
0
2
W
Heimdallr
goduso
Heimdallr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,575
Damage
11,694
20,460
Taken
24,140
9,070
Mitigated
10,798
5,529
Healing
4,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
6,526
3,633
277
602
3,207
725
196
708
2,499
0
16,005
W
Mercury
Deezz24
Mercury
55
0
0
813
2,968
872
0
0
2,968
0
17,169
L
Bastet
5,784
2,346
0
2,074
5,419
1,600
0
677
4,742
0
32,732
L
Nike
2,223
316
0
1,371
5,333
3,520
15
0
5,333
2,832
16,344
W
2,621
793
0
1,347
5,883
2,757
100
705
5,178
6,416
0
L
Nemesis
RevenantFR
Nemesis
2,237
912
0
476
6,132
2,036
175
632
5,500
0
19,620
L
Ymir
Reyzak
Ymir
1,450
68
0
448
7,256
3,642
192
1,312
5,944
8,097
0
W
3,996
1,702
0
1,626
5,293
3,983
0
397
4,472
0
22,480
W
Heimdallr
goduso
Heimdallr
1,377
1,059
0
864
3,109
733
191
37
3,072
0
14,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,667
Gold Earned
21,631
164
Minions Killed
150
0
Camps Cleared
0
711,709
Distance Traveled
656,184
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
3,098
387
0
0
0
0
0
W
Medusa
5,415
677
32
4
0
143,628
3
W
Mercury
4,068
509
40
5
0
135,666
1
L
Bastet
6,161
770
74
9
0
193,119
3
L
Nike
4,600
575
40
5
0
159,636
2
W
Bacchus
4,577
572
5
1
0
147,251
1
L
Nemesis
4,029
504
25
3
0
159,127
0
L
Ymir
3,743
468
11
1
0
144,302
2
W
Osiris
5,262
658
54
7
0
153,963
2
W
Heimdallr
4,345
543
33
4
0
131,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role