Player Matchup

Cernunnos
Cernunnos
Dan3059
Cernunnos
Level 104
God Stats
2W - 1L
1,859 SR
Queue Stats
90W - 90L
1,498 Elo+
Solo
Olorun
Olorun
First_Son_o_Gaza
Olorun
Level 158
God Stats
14W - 9L
1,669 SR
Queue Stats
320W - 322L
1,484 Elo+
Solo
Sylvanus
Sylvanus
MajorTrouble89
Sylvanus
Level 158
God Stats
0W - 3L
1,407 SR
Queue Stats
108W - 120L
1,561 Elo+
Solo
Osiris
Osiris
NorvellKroniikz
Osiris
Level 82
God Stats
3W - 3L
1,591 SR
Queue Stats
55W - 50L
1,482 Elo+
Solo
Horus
Horus
Thunder_King1917
Horus
Level 122
God Stats
3W - 5L
1,590 SR
Queue Stats
429W - 390L
1,512 Elo+
Solo
Team Averages
Level 125
1,623 SR
1,507 Elo+

VS

Team Averages
Level 126
1,569 SR
1,583 Elo+
Chaac
Chaac
BBoi42
Chaac
Level 108
God Stats
5W - 6L
1,465 SR
Queue Stats
68W - 55L
1,594 Elo+
Party 1
Hel
Hel
Cpt_Thac
Hel
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,682 Elo+
Party 1
Izanami
Izanami
DerLeckere
Izanami
Level 160
God Stats
35W - 30L
1,502 SR
Queue Stats
259W - 229L
1,565 Elo+
Party 1
Khepri
Khepri
PelzigerPudding
Khepri
Level 142
God Stats
11W - 9L
1,621 SR
Queue Stats
96W - 85L
1,577 Elo+
Party 1
Kukulkan
Kukulkan
sauceyravioli
Kukulkan
Level 98
God Stats
8W - 2L
1,755 SR
Queue Stats
649W - 645L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dan3059
Cernunnos
13
0 / 7 / 2
7,873
394
7,047
17,180
4,482
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 5 / 2
8,721
436
12,048
18,352
11,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Sylvanus
13
0 / 7 / 5
7,987
399
8,724
21,919
21,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 2
9,148
457
8,704
14,623
18,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
8 / 4 / 1
10,639
532
11,288
16,793
7,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BBoi42
Chaac
18
5 / 0 / 3
11,508
575
10,559
13,623
12,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 6 / 7
10,245
512
12,799
16,123
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
DerLeckere
Izanami
18
5 / 1 / 8
12,205
610
16,021
10,611
4,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 1 / 14
11,103
555
12,149
15,150
13,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
sauceyravioli
Kukulkan
18
7 / 2 / 2
11,842
592
13,008
12,124
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
10
Kills
26
26
Deaths
10
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chaac
BBoi42
Chaac
5
0
3
6.5
W
4
6
7
1.25
L
Cernunnos
Dan3059
Cernunnos
0
7
2
0.14
W
Izanami
DerLeckere
Izanami
5
1
8
9
L
2
5
2
0.6
L
Sylvanus
0
7
5
0.36
L
0
3
2
0.33
W
5
1
14
12
L
8
4
1
2.13
W
Kukulkan
sauceyravioli
Kukulkan
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,811
Damage
64,536
88,867
Taken
67,631
64,037
Mitigated
40,341
28,554
Healing
29,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BBoi42
Chaac
10,559
1,762
0
7,681
13,623
12,737
662
2,219
11,404
0
71,835
W
12,799
1,190
3,790
7,665
16,123
5,167
278
5,522
10,601
60,894
0
L
Cernunnos
Dan3059
Cernunnos
7,047
2,812
0
4,817
17,180
4,482
0
6,328
10,781
0
51,725
W
Izanami
DerLeckere
Izanami
16,021
13,019
0
3,624
10,611
4,300
5,104
2,640
7,971
0
106,534
L
12,048
5,102
653
4,442
18,352
11,913
0
9,545
8,535
73,143
0
L
Sylvanus
8,724
2,040
3,171
7,712
21,919
21,766
0
11,551
10,105
29,300
0
L
8,704
1,949
0
1,598
14,623
18,167
0
2,019
11,823
16,215
47,594
W
12,149
1,506
0
5,950
15,150
13,512
270
7,163
7,987
30,827
0
L
11,288
5,150
1,043
5,118
16,793
7,709
0
7,992
8,629
0
62,636
W
Kukulkan
sauceyravioli
Kukulkan
13,008
2,795
0
752
12,124
4,625
130
6,090
6,034
87,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,368
Gold Earned
56,903
467
Minions Killed
629
0
Camps Cleared
0
1,694,803
Distance Traveled
1,823,360
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,508
575
156
8
0
367,455
2
W
Hel
10,245
512
88
4
0
356,559
1
L
Cernunnos
7,873
394
93
5
0
303,844
2
W
Izanami
12,205
610
194
10
0
355,542
1
L
Olorun
8,721
436
107
5
0
319,736
6
L
Sylvanus
7,987
399
36
2
0
315,622
5
L
Osiris
9,148
457
127
6
0
384,855
7
W
Khepri
11,103
555
21
1
0
384,285
1
L
Horus
10,639
532
104
5
0
370,746
3
W
Kukulkan
11,842
592
170
9
0
359,519
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role