Player Matchup

Ao Kuang
Ao Kuang
Aaronmelm
Ao Kuang
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,353 Elo+
Solo
Scylla
Scylla
Albitastar12
Scylla
Level 109
God Stats
3W - 5L
1,328 SR
Queue Stats
132W - 147L
1,443 Elo+
Party 1
Hera
Hera
The-Spir-it
Hera
Level 19
God Stats
5W - 1L
1,707 SR
Queue Stats
18W - 10L
1,546 Elo+
Solo
Neith
Neith
jorgelebron
Neith
Level 10
God Stats
14W - 10L
1,511 SR
Queue Stats
15W - 13L
1,438 Elo+
Party 1
Fenrir
Fenrir
roobom
Fenrir
Level 25
God Stats
2W - 0L
1,727 SR
Queue Stats
3W - 2L
1,410 Elo+
Solo
Team Averages
Level 35
1,555 SR
1,438 Elo+

VS

Team Averages
Level 20
1,439 SR
1,409 Elo+
Neith
Neith
AranelBlo
Neith
Level 30
God Stats
4W - 3L
1,629 SR
Queue Stats
4W - 3L
1,562 Elo+
Solo
Hel
Hel
DrMoench
Hel
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 37L
1,319 Elo+
Solo
Ravana
Ravana
KING_UNDERSCORE_
Ravana
Level 28
God Stats
0W - 2L
1,172 SR
Queue Stats
5W - 5L
1,116 Elo+
Solo
Loki
Loki
Mimi_f27
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,689 Elo+
Solo
Cthulhu
Cthulhu
jamieeeep
Cthulhu
Level 5
God Stats
3W - 5L
1,393 SR
Queue Stats
9W - 15L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aaronmelm
Ao Kuang
18
3 / 0 / 15
10,219
929
3,454
5,055
3,582
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
18
10 / 0 / 9
12,528
1,139
16,368
4,984
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 1 / 18
11,733
1,067
22,002
5,496
2,058
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 0 / 14
11,131
1,012
12,445
8,075
3,382
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
roobom
Fenrir
18
2 / 6 / 16
10,311
937
12,130
14,184
10,200
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

246

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AranelBlo
Neith
16
2 / 3 / 4
10,198
927
10,029
14,643
4,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 5 / 4
9,964
906
5,284
14,356
5,081
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
1 / 4 / 5
9,635
876
7,042
14,969
5,847
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
16
3 / 8 / 3
10,092
917
7,100
17,416
5,648
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
jamieeeep
Cthulhu
16
0 / 6 / 4
8,980
816
3,474
12,813
8,241
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
27
25
Kills
7
7
Deaths
26
72
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aaronmelm
Ao Kuang
3
0
15
10.5
W
Scylla
10
0
9
14.5
L
Neith
AranelBlo
Neith
2
3
4
1.33
L
1
5
4
0.6
L
1
4
5
0.88
L
Loki
3
8
3
0.56
W
5
1
18
14
L
Cthulhu
jamieeeep
Cthulhu
0
6
4
0.33
W
5
0
14
12
W
Fenrir
roobom
Fenrir
2
6
16
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,399
Damage
32,929
37,794
Taken
74,197
20,909
Mitigated
29,431
6,735
Healing
13,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aaronmelm
Ao Kuang
3,454
557
0
1,100
5,055
3,582
0
1,587
3,468
16,695
0
W
Scylla
16,368
990
0
668
4,984
1,687
0
1,741
3,243
37,279
0
L
Neith
AranelBlo
Neith
10,029
2,850
0
2,254
14,643
4,614
0
9,135
5,378
0
42,263
L
5,284
1,259
6,275
3,451
14,356
5,081
0
8,886
5,259
13,163
0
L
7,042
503
0
1,062
14,969
5,847
0
7,189
7,681
0
31,666
L
Loki
7,100
1,689
0
189
17,416
5,648
0
9,476
7,799
0
30,966
W
22,002
5,132
180
2,125
5,496
2,058
0
1,284
4,212
51,810
0
L
Cthulhu
jamieeeep
Cthulhu
3,474
106
0
107
12,813
8,241
0
6,421
6,256
8,687
0
W
12,445
7,003
0
1,901
8,075
3,382
0
2,316
5,759
0
22,914
W
Fenrir
roobom
Fenrir
12,130
4,369
0
761
14,184
10,200
0
1,830
12,354
0
24,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,922
Gold Earned
48,869
216
Minions Killed
192
8
Camps Cleared
4
1,073,055
Distance Traveled
957,000
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,219
929
21
2
1
197,764
0
W
Scylla
12,528
1,139
61
6
0
229,872
0
L
Neith
10,198
927
68
6
1
194,059
0
L
Hel
9,964
906
20
2
0
192,652
0
L
Ravana
9,635
876
43
4
2
224,000
0
L
Loki
10,092
917
46
4
1
200,838
1
W
Hera
11,733
1,067
87
8
0
211,796
3
L
Cthulhu
8,980
816
15
1
0
145,451
1
W
Neith
11,131
1,012
27
2
3
224,773
0
W
Fenrir
10,311
937
20
2
4
208,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role