Player Matchup

Ares
Ares
Gold III
 
Ares
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
Boompachi
Hun Batz
Gold III
Level 127
God Stats
6W - 4L
1,737 SR
Queue Stats
349W - 352L
1,429 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
GrogLube
Morgan Le Fay
Platinum II
Level 160
God Stats
2W - 3L
1,673 SR
Queue Stats
120W - 119L
1,888 MMR
Solo
Olorun
Olorun
Silver I
MrObito21
Olorun
Silver I
Level 160
God Stats
3W - 1L
1,876 SR
Queue Stats
477W - 507L
1,381 MMR
Solo
Neith
Neith
Bronze III
dev3kings
Neith
Bronze III
Level 37
God Stats
0W - 1L
1,388 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,635 SR
1,539 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,557 SR
1,541 MMR
Fenrir
Fenrir
Diamond III
ImSaltyRunItBack
Fenrir
Diamond III
Level 137
God Stats
27W - 13L
1,801 SR
Queue Stats
330W - 296L
2,195 MMR
Solo
Hel
Hel
Silver III
Leon2401
Hel
Silver III
Level 121
God Stats
5W - 2L
1,626 SR
Queue Stats
39W - 50L
1,060 MMR
Solo
Thoth
Thoth
Diamond IV
SensoryRaven
Thoth
Diamond IV
Level 160
God Stats
22W - 20L
1,649 SR
Queue Stats
1,145W - 1,139L
2,179 MMR
Solo
Nike
Nike
Silver II
ToopDobagui
Nike
Silver II
Level 119
God Stats
2W - 2L
1,328 SR
Queue Stats
64W - 71L
915 MMR
Solo
Rama
Rama
Gold V
Zelborg
Rama
Gold V
Level 160
God Stats
2W - 5L
1,381 SR
Queue Stats
270W - 284L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 3 / 0
4,411
490
2,651
6,923
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Boompachi
Hun Batz
9
0 / 0 / 0
5,037
560
0
2,906
791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
GrogLube
Morgan Le Fay
7
0 / 5 / 0
4,164
463
1,965
5,511
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
MrObito21
Olorun
6
0 / 3 / 0
4,182
465
2,170
4,555
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
dev3kings
Neith
4
0 / 4 / 0
3,702
411
721
3,872
753
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
TiamatUllrOdinGebSet

VS

Bans
Hou YiTsukuyomiAthenaLokiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
6,722
747
3,421
6,054
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 6
5,363
596
1,992
4,422
2,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
4 / 0 / 3
6,525
725
5,217
2,651
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 0
6,371
708
2,598
2,485
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
Zelborg
Rama
11
3 / 0 / 0
6,269
697
3,812
4,540
1,324
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
15
15
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
0
0
L
Hun Batz
Boompachi
Hun Batz
0
0
0
0
L
Morgan Le Fay
GrogLube
Morgan Le Fay
0
5
0
0
W
4
0
4
6
W
0
0
6
3
L
Olorun
MrObito21
Olorun
0
3
0
0
W
4
0
3
5.5
W
4
0
0
4
W
Rama
Zelborg
Rama
3
0
0
3
L
Neith
dev3kings
Neith
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,507
Damage
17,040
23,767
Taken
20,152
7,014
Mitigated
7,797
4,384
Healing
11,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,651
0
0
763
6,923
3,094
0
2,089
4,754
12,604
0
L
Hun Batz
Boompachi
Hun Batz
0
0
0
2,051
2,906
791
0
0
2,906
0
21,142
L
Morgan Le Fay
GrogLube
Morgan Le Fay
1,965
205
0
75
5,511
1,211
0
2,313
2,946
21,803
0
W
3,421
899
0
3,492
6,054
2,177
0
1,073
4,981
0
41,657
W
1,992
165
2,673
2,975
4,422
2,179
0
1,998
2,424
11,789
0
L
Olorun
MrObito21
Olorun
2,170
442
111
1,194
4,555
1,165
0
1,082
3,417
19,099
0
W
5,217
224
0
310
2,651
865
1,125
1,420
1,231
31,523
0
W
2,598
871
0
482
2,485
1,252
460
410
2,075
1,519
28,880
W
Rama
Zelborg
Rama
3,812
3,148
0
1,678
4,540
1,324
894
2,062
2,478
0
41,861
L
Neith
dev3kings
Neith
721
203
0
190
3,872
753
0
1,398
2,342
68
5,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,496
Gold Earned
31,250
162
Minions Killed
332
0
Camps Cleared
0
743,085
Distance Traveled
965,588
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,411
490
19
2
0
164,301
0
L
Hun Batz
5,037
560
64
7
0
157,998
0
L
Morgan Le Fay
4,164
463
33
4
0
149,945
0
W
Fenrir
6,722
747
75
8
0
214,782
2
W
Hel
5,363
596
12
1
0
192,816
0
L
Olorun
4,182
465
36
4
0
146,439
2
W
Thoth
6,525
725
79
9
0
185,598
3
W
Nike
6,371
708
71
8
0
202,631
3
W
Rama
6,269
697
95
11
0
169,761
5
L
Neith
3,702
411
10
1
0
124,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role