Player Matchup

Jormungandr
Jormungandr
Esceanor
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 148L
1,466 Elo+
Solo
Bellona
Bellona
Kimmen278
Bellona
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 12L
1,568 Elo+
Solo
Anhur
Anhur
MyCurse1
Anhur
Level 27
God Stats
6W - 6L
1,491 SR
Queue Stats
103W - 91L
1,563 Elo+
Solo
Nike
Nike
SrWilliamss
Nike
Level 27
God Stats
9W - 8L
1,500 SR
Queue Stats
148W - 156L
1,519 Elo+
Solo
Merlin
Merlin
hurrdurr2
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,659 Elo+
Solo
Team Averages
Level 26
1,498 SR
1,555 Elo+

VS

Team Averages
Level 22
1,412 SR
1,475 Elo+
Baron Samedi
Baron Samedi
Chernazem
Baron Samedi
Level 13
God Stats
5W - 1L
1,373 SR
Queue Stats
28W - 34L
1,466 Elo+
Solo
Izanami
Izanami
SATANCHRYST
Izanami
Level 29
God Stats
125W - 93L
1,647 SR
Queue Stats
153W - 129L
1,550 Elo+
Solo
Cthulhu
Cthulhu
client_relache
Cthulhu
Level 29
God Stats
4W - 5L
1,209 SR
Queue Stats
104W - 104L
1,552 Elo+
Solo
Poseidon
Poseidon
eliarachel
Poseidon
Level 18
God Stats
20W - 17L
1,413 SR
Queue Stats
70W - 72L
1,506 Elo+
Solo
Pele
Pele
mykageto
Pele
Level 23
God Stats
8W - 13L
1,419 SR
Queue Stats
21W - 25L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Esceanor
Jormungandr
13
3 / 5 / 5
8,619
479
6,256
17,265
11,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Kimmen278
Bellona
18
11 / 1 / 3
10,542
586
17,320
20,078
20,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
MyCurse1
Anhur
6
0 / 2 / 0
5,835
324
3,116
4,320
967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
8 / 6 / 6
10,241
569
11,474
15,847
7,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
hurrdurr2
Merlin
16
5 / 7 / 4
9,990
555
10,759
12,127
4,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chernazem
Baron Samedi
14
2 / 5 / 3
8,742
486
7,064
14,592
13,088
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
SATANCHRYST
Izanami
18
6 / 4 / 3
10,641
591
8,931
12,177
4,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 4 / 7
9,178
510
7,461
15,974
16,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Poseidon
eliarachel
Poseidon
17
7 / 5 / 4
11,533
641
11,849
14,495
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
13
3 / 9 / 3
8,777
488
9,348
13,118
5,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
27
Kills
21
21
Deaths
27
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Chernazem
Baron Samedi
2
5
3
0.7
L
Jormungandr
Esceanor
Jormungandr
3
5
5
1.1
L
Bellona
Kimmen278
Bellona
11
1
3
12.5
L
Anhur
MyCurse1
Anhur
0
2
0
0
W
Izanami
SATANCHRYST
Izanami
6
4
3
1.88
L
8
6
6
1.83
W
3
4
7
1.63
W
Poseidon
eliarachel
Poseidon
7
5
4
1.8
L
Merlin
hurrdurr2
Merlin
5
7
4
1
W
Pele
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,925
Damage
44,653
69,637
Taken
70,356
45,991
Mitigated
42,879
14,995
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Chernazem
Baron Samedi
7,064
1,122
794
4,366
14,592
13,088
0
593
13,999
35,139
0
L
Jormungandr
Esceanor
Jormungandr
6,256
1,487
1,295
1,208
17,265
11,670
122
3,565
13,700
34,244
0
L
Bellona
Kimmen278
Bellona
17,320
6,802
0
6,975
20,078
20,801
80
8,213
11,865
176
69,971
L
Anhur
MyCurse1
Anhur
3,116
2,323
0
1,171
4,320
967
0
1,430
2,890
0
17,387
W
Izanami
SATANCHRYST
Izanami
8,931
5,260
0
1,945
12,177
4,060
3,676
2,933
9,186
0
90,968
L
11,474
2,384
0
2,473
15,847
7,985
0
6,184
9,663
0
64,678
W
7,461
1,061
296
1,940
15,974
16,313
54
6,371
9,298
31,778
0
W
Poseidon
eliarachel
Poseidon
11,849
1,496
304
3,182
14,495
4,380
77
4,543
9,724
69,030
0
L
Merlin
hurrdurr2
Merlin
10,759
1,055
104
1,769
12,127
4,568
0
6,982
5,145
59,676
0
W
Pele
9,348
3,025
0
1,956
13,118
5,038
224
2,282
10,832
0
52,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,227
Gold Earned
48,871
438
Minions Killed
484
0
Camps Cleared
0
1,397,049
Distance Traveled
1,554,707
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,742
486
67
4
0
292,996
1
L
Jormungandr
8,619
479
46
3
0
305,244
1
L
Bellona
10,542
586
125
7
0
346,340
2
L
Anhur
5,835
324
35
2
0
123,921
0
W
Izanami
10,641
591
152
8
0
275,979
1
L
Nike
10,241
569
100
6
0
333,679
6
W
Cthulhu
9,178
510
60
3
0
319,777
0
W
Poseidon
11,533
641
126
7
0
313,770
3
L
Merlin
9,990
555
132
7
0
287,865
1
W
Pele
8,777
488
79
4
0
352,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role