Player Matchup

Chaac
Chaac
DocinhoMandrak
Chaac
Level 121
God Stats
2W - 3L
1,454 SR
Queue Stats
411W - 451L
1,487 Elo+
Party 2
Da Ji
Da Ji
Mystyafro309
Da Ji
Level 158
God Stats
22W - 16L
1,621 SR
Queue Stats
619W - 570L
1,564 Elo+
Party 2
Ah Puch
Ah Puch
TheAIexx
Ah Puch
Level 147
God Stats
15W - 18L
1,968 SR
Queue Stats
237W - 225L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
korsque
Gilgamesh
Level 68
God Stats
23W - 11L
1,586 SR
Queue Stats
78W - 69L
1,394 Elo+
Party 4
Heimdallr
Heimdallr
martos007
Heimdallr
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,393 Elo+
Party 4
Team Averages
Level 111
1,626 SR
1,457 Elo+

VS

Team Averages
Level 86
1,416 SR
1,414 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Despau
Vulcan
Level 67
God Stats
5W - 7L
1,486 SR
Queue Stats
15W - 45L
1,294 Elo+
Solo
Zeus
Zeus
DonJulio549
Zeus
Level 109
God Stats
5W - 6L
1,311 SR
Queue Stats
493W - 483L
1,457 Elo+
Party 1
Thanatos
Thanatos
UniformMoss375
Thanatos
Level 68
God Stats
0W - 2L
1,270 SR
Queue Stats
126W - 163L
1,393 Elo+
Party 3
Ymir
Ymir
predator201212
Ymir
Level 103
God Stats
86W - 86L
1,513 SR
Queue Stats
487W - 532L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 6
7,307
487
4,542
14,142
8,899
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
7 / 5 / 7
8,447
563
7,102
11,139
3,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
TheAIexx
Ah Puch
15
6 / 2 / 11
9,235
616
18,224
7,573
2,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
korsque
Gilgamesh
14
4 / 3 / 7
8,544
570
6,660
12,425
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
martos007
Heimdallr
14
6 / 6 / 6
8,589
573
8,259
10,287
3,124
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
8 / 3 / 7
9,576
638
12,328
11,967
4,164
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Despau
Vulcan
10
2 / 6 / 4
6,971
465
6,093
8,913
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
6 / 6 / 1
8,178
545
7,675
9,178
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
12
1 / 5 / 5
7,282
485
3,346
10,713
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 5 / 13
7,799
520
5,960
14,945
13,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
49
25
Kills
19
20
Deaths
25
37
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
8
3
7
3.83
L
Vulcan
Despau
Vulcan
2
6
4
0.67
W
2
4
6
1.25
L
6
6
1
1.08
W
7
5
7
2.1
W
Ah Puch
TheAIexx
Ah Puch
6
2
11
5.75
L
Thanatos
1
5
5
0.7
W
Gilgamesh
korsque
Gilgamesh
4
3
7
2.5
W
Heimdallr
martos007
Heimdallr
6
6
6
1.5
L
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,787
Damage
35,402
55,566
Taken
55,716
24,048
Mitigated
26,256
13,016
Healing
15,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
12,328
4,636
0
4,342
11,967
4,164
580
2,743
9,224
0
56,013
L
Vulcan
Despau
Vulcan
6,093
1,648
0
1,422
8,913
2,628
474
2,638
6,275
29,810
0
W
4,542
370
0
2,620
14,142
8,899
0
4,418
9,592
0
25,488
L
7,675
1,084
0
1,614
9,178
3,032
0
2,940
6,238
38,880
0
W
7,102
1,633
0
1,601
11,139
3,508
533
3,344
7,567
0
44,963
W
Ah Puch
TheAIexx
Ah Puch
18,224
682
0
2,984
7,573
2,308
788
3,047
4,266
52,759
0
L
Thanatos
3,346
849
0
5,778
10,713
3,379
0
3,735
6,978
0
38,005
W
Gilgamesh
korsque
Gilgamesh
6,660
1,784
103
3,467
12,425
6,209
1,125
4,803
7,416
0
47,758
W
Heimdallr
martos007
Heimdallr
8,259
2,955
0
2,241
10,287
3,124
1,487
3,202
6,997
0
46,973
L
5,960
634
0
2,387
14,945
13,053
0
6,526
8,419
22,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,122
Gold Earned
39,806
367
Minions Killed
342
0
Camps Cleared
0
1,503,242
Distance Traveled
1,439,652
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,576
638
87
6
0
309,555
4
L
Vulcan
6,971
465
59
4
0
271,781
2
W
Chaac
7,307
487
47
3
0
313,708
4
L
Zeus
8,178
545
90
6
0
238,113
3
W
Da Ji
8,447
563
73
5
0
299,684
0
W
Ah Puch
9,235
616
86
6
0
283,396
4
L
Thanatos
7,282
485
68
5
0
305,775
4
W
Gilgamesh
8,544
570
79
5
0
316,316
2
W
Heimdallr
8,589
573
82
5
0
290,138
5
L
Ymir
7,799
520
38
3
0
314,428
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role