Player Matchup

Tyr
Tyr
 
Tyr
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ComprehendPain
Tiamat
Level 17
God Stats
6W - 1L
1,865 SR
Queue Stats
28W - 27L
1,548 Elo+
Solo
Apollo
Apollo
LaDrogaEsVida
Apollo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 69L
1,609 Elo+
Solo
Arachne
Arachne
lodo4kaTV
Arachne
Level 27
God Stats
2W - 1L
1,534 SR
Queue Stats
60W - 56L
1,546 Elo+
Solo
Ullr
Ullr
ЖДУБАН
Ullr
Level 12
God Stats
6W - 1L
1,801 SR
Queue Stats
28W - 15L
1,673 Elo+
Solo
Team Averages
Level 21
1,640 SR
1,575 Elo+

VS

Team Averages
Level 28
1,575 SR
1,587 Elo+
Fenrir
Fenrir
Eclahn
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 27L
1,588 Elo+
Solo
Baron Samedi
Baron Samedi
Nathanyael
Baron Samedi
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 123L
1,552 Elo+
Solo
Skadi
Skadi
Polkowni252
Skadi
Level 26
God Stats
6W - 7L
1,508 SR
Queue Stats
50W - 47L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
RafaSG13
Gilgamesh
Level 27
God Stats
7W - 10L
1,546 SR
Queue Stats
119W - 104L
1,667 Elo+
Party 1
Ravana
Ravana
alexnm21
Ravana
Level 29
God Stats
2W - 3L
1,822 SR
Queue Stats
69W - 57L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 6 / 5
7,872
492
4,547
15,437
13,493
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
5 / 4 / 11
8,361
523
6,799
8,629
8,246
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 2 / 5
10,056
629
9,822
13,550
5,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
lodo4kaTV
Arachne
14
4 / 5 / 8
8,772
548
4,672
10,509
4,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
16 / 1 / 6
11,499
719
21,030
11,990
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eclahn
Fenrir
11
1 / 8 / 6
6,757
422
3,408
11,810
4,852
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Nathanyael
Baron Samedi
13
4 / 7 / 5
8,176
511
8,048
11,296
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 9 / 3
6,774
423
8,532
12,703
3,072
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
RafaSG13
Gilgamesh
14
5 / 2 / 3
8,209
513
8,598
9,869
9,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ravana
alexnm21
Ravana
13
6 / 7 / 4
7,903
494
10,327
12,759
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
39
33
Kills
18
18
Deaths
33
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
6
5
0.58
W
5
4
11
2.63
L
Fenrir
Eclahn
Fenrir
1
8
6
0.5
W
7
2
5
4.75
L
Baron Samedi
Nathanyael
Baron Samedi
4
7
5
0.93
L
2
9
3
0.39
L
Gilgamesh
RafaSG13
Gilgamesh
5
2
3
3.25
L
Ravana
alexnm21
Ravana
6
7
4
1.14
W
Arachne
lodo4kaTV
Arachne
4
5
8
1.6
W
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,870
Damage
38,913
60,115
Taken
58,437
36,471
Mitigated
26,618
17,090
Healing
10,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,547
757
0
2,745
15,437
13,493
235
712
14,725
0
31,924
W
6,799
795
0
2,228
8,629
8,246
653
1,472
7,157
25,334
0
L
Fenrir
Eclahn
Fenrir
3,408
897
60
1,586
11,810
4,852
0
1,126
10,684
0
21,016
W
9,822
7,198
0
6,199
13,550
5,126
5,407
1,239
12,311
0
65,880
L
Baron Samedi
Nathanyael
Baron Samedi
8,048
239
864
2,003
11,296
5,004
0
1,369
9,927
36,388
0
L
8,532
3,017
0
1,445
12,703
3,072
69
2,142
10,561
0
29,756
L
Gilgamesh
RafaSG13
Gilgamesh
8,598
2,069
0
2,225
9,869
9,374
0
1,075
8,794
0
41,459
L
Ravana
alexnm21
Ravana
10,327
2,458
0
2,627
12,759
4,316
0
1,087
11,672
0
44,630
W
Arachne
lodo4kaTV
Arachne
4,672
3,025
0
3,520
10,509
4,523
0
1,286
9,223
0
52,179
W
21,030
8,388
0
2,398
11,990
5,083
1,263
3,546
8,444
0
81,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,560
Gold Earned
37,819
451
Minions Killed
307
0
Camps Cleared
0
1,475,352
Distance Traveled
1,453,449
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,872
492
51
3
0
295,883
0
W
Tiamat
8,361
523
21
1
0
281,647
3
L
Fenrir
6,757
422
31
2
0
276,455
6
W
Apollo
10,056
629
145
9
0
268,194
2
L
Baron Samedi
8,176
511
69
4
0
282,647
1
L
Skadi
6,774
423
49
3
0
262,601
4
L
Gilgamesh
8,209
513
79
5
0
334,423
1
L
Ravana
7,903
494
79
5
0
297,323
1
W
Arachne
8,772
548
87
5
0
298,149
4
W
Ullr
11,499
719
147
9
0
331,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role