Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Renegated
Sylvanus
Level 119
God Stats
7W - 2L
1,612 SR
Queue Stats
86W - 102L
1,427 Elo+
Solo
Ra
Ra
SuperNova9320
Ra
Level 69
God Stats
6W - 14L
1,388 SR
Queue Stats
196W - 219L
1,446 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,458 Elo+

VS

Team Averages
Level 16
1,498 SR
1,196 Elo+
Fenrir
Fenrir
Mert2112
Fenrir
Level 16
God Stats
2W - 3L
1,559 SR
Queue Stats
39W - 58L
1,113 Elo+
Party 1
Anubis
Anubis
SAHINNATOR
Anubis
Level 15
God Stats
17W - 16L
1,547 SR
Queue Stats
40W - 52L
1,312 Elo+
Party 1
Cthulhu
Cthulhu
delta38456
Cthulhu
Level 18
God Stats
3W - 3L
1,389 SR
Queue Stats
22W - 28L
1,163 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
8 / 5 / 11
12,931
761
14,571
11,781
3,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Renegated
Sylvanus
17
7 / 1 / 14
12,625
743
11,183
13,579
13,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
6 / 4 / 14
12,506
736
14,594
10,020
4,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mert2112
Fenrir
14
5 / 5 / 4
11,110
654
10,065
15,148
12,944
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
SAHINNATOR
Anubis
13
1 / 11 / 5
9,857
580
9,189
14,806
7,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
delta38456
Cthulhu
14
4 / 5 / 5
10,759
633
11,364
18,336
19,780
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
21
Kills
10
10
Deaths
21
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
8
5
11
2.7
L
Fenrir
Mert2112
Fenrir
5
5
4
1.4
W
Sylvanus
Renegated
Sylvanus
7
1
14
14
L
Anubis
SAHINNATOR
Anubis
1
11
5
0.32
W
6
4
14
3.25
L
Cthulhu
delta38456
Cthulhu
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,348
Damage
30,618
35,380
Taken
48,290
21,554
Mitigated
40,189
14,015
Healing
5,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
14,571
13,252
0
2,102
11,781
3,489
1,236
7,073
4,708
0
52,221
L
Fenrir
Mert2112
Fenrir
10,065
2,126
0
814
15,148
12,944
0
7,242
7,482
0
26,330
W
Sylvanus
Renegated
Sylvanus
11,183
2,175
1,907
4,870
13,579
13,965
833
8,893
4,686
29,956
3,941
L
Anubis
SAHINNATOR
Anubis
9,189
697
115
2,641
14,806
7,465
0
9,082
5,298
41,278
0
W
14,594
781
2,685
2,451
10,020
4,100
651
5,373
4,647
58,422
0
L
Cthulhu
delta38456
Cthulhu
11,364
1,174
449
1,474
18,336
19,780
0
7,737
10,224
34,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,062
Gold Earned
31,726
226
Minions Killed
161
12
Camps Cleared
4
911,893
Distance Traveled
832,908
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,931
761
76
4
4
340,754
1
L
Fenrir
11,110
654
29
2
2
310,623
5
W
Sylvanus
12,625
743
42
2
2
290,364
3
L
Anubis
9,857
580
94
6
2
224,930
2
W
Ra
12,506
736
108
6
6
280,775
4
L
Cthulhu
10,759
633
38
2
0
297,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role