Player Matchup

Nu Wa
Nu Wa
FitWanga
Nu Wa
Level 14
God Stats
2W - 2L
1,757 SR
Queue Stats
12W - 12L
1,469 Elo+
Party 1
Neith
Neith
Harley_Kat1
Neith
Level 3
God Stats
2W - 0L
1,217 SR
Queue Stats
9W - 11L
1,627 Elo+
Solo
Ymir
Ymir
ZEnderX122
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,159 Elo+
Solo
Chaac
Chaac
a-r-I-y
Chaac
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,370 Elo+
Party 1
Tyr
Tyr
wheezyfatkid
Tyr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 26L
1,503 Elo+
Solo
Team Averages
Level 5
1,495 SR
1,426 Elo+

VS

Team Averages
Level 14
1,510 SR
1,470 Elo+
Morgan Le Fay
Morgan Le Fay
AConard3
Morgan Le Fay
Level 16
God Stats
7W - 7L
1,723 SR
Queue Stats
104W - 133L
1,388 Elo+
Solo
Osiris
Osiris
Ar7urFl3ck
Osiris
Level 21
God Stats
1W - 2L
1,733 SR
Queue Stats
31W - 29L
1,527 Elo+
Solo
Awilix
Awilix
CloudV2
Awilix
Level 6
God Stats
0W - 2L
1,261 SR
Queue Stats
12W - 17L
1,470 Elo+
Solo
Zhong Kui
Zhong Kui
Fat Tony 888888
Zhong Kui
Level 25
God Stats
1W - 9L
1,332 SR
Queue Stats
100W - 148L
1,344 Elo+
Solo
Ares
Ares
SenseiSidh
Ares
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FitWanga
Nu Wa
9
4 / 0 / 7
5,408
601
4,870
5,425
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 1 / 3
5,041
560
1,592
2,877
599
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

4
0 / 6 / 1
3,711
412
785
6,067
3,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
a-r-I-y
Chaac
8
0 / 2 / 1
4,681
520
1,824
4,542
1,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
8 / 0 / 2
6,468
719
3,882
4,142
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AConard3
Morgan Le Fay
7
3 / 6 / 0
4,834
537
3,474
5,833
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
Ar7urFl3ck
Osiris
8
2 / 1 / 0
5,035
559
2,204
4,315
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
CloudV2
Awilix
9
3 / 1 / 1
5,273
586
4,641
5,611
1,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Fat Tony 888888
Zhong Kui
4
0 / 4 / 1
3,889
432
395
4,449
1,955
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

3
0 / 2 / 0
3,691
410
72
3,516
1,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
8
9
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AConard3
Morgan Le Fay
3
6
0
0.5
L
Osiris
Ar7urFl3ck
Osiris
2
1
0
2
L
Awilix
CloudV2
Awilix
3
1
1
3.5
L
Zhong Kui
Fat Tony 888888
Zhong Kui
0
4
1
0.13
W
Nu Wa
FitWanga
Nu Wa
4
0
7
7.5
W
1
1
3
2.5
L
0
2
0
0
W
0
6
1
0.08
W
Chaac
a-r-I-y
Chaac
0
2
1
0.25
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,953
Damage
10,786
23,053
Taken
23,724
8,545
Mitigated
9,341
7,928
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AConard3
Morgan Le Fay
3,474
824
0
511
5,833
1,470
395
2,612
2,931
20,111
0
L
Osiris
Ar7urFl3ck
Osiris
2,204
809
0
926
4,315
2,624
0
107
3,872
0
21,022
L
Awilix
CloudV2
Awilix
4,641
2,507
0
1,748
5,611
1,536
0
987
4,437
0
24,980
L
Zhong Kui
Fat Tony 888888
Zhong Kui
395
180
0
934
4,449
1,955
0
855
3,476
11,290
0
W
Nu Wa
FitWanga
Nu Wa
4,870
1,062
0
2,004
5,425
1,298
0
1,960
3,465
19,478
0
W
1,592
787
0
1,045
2,877
599
1,502
112
2,765
0
20,649
L
72
56
0
822
3,516
1,756
0
489
2,954
4,409
0
W
785
275
0
759
6,067
3,247
0
1,613
4,454
5,045
0
W
Chaac
a-r-I-y
Chaac
1,824
284
0
1,409
4,542
1,905
264
0
4,542
0
13,907
W
3,882
284
0
2,711
4,142
1,496
0
256
3,886
0
30,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,309
Gold Earned
22,722
188
Minions Killed
151
0
Camps Cleared
0
833,328
Distance Traveled
692,840
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,834
537
29
3
0
152,692
3
L
Osiris
5,035
559
45
5
0
171,992
0
L
Awilix
5,273
586
57
6
0
173,190
1
L
Zhong Kui
3,889
432
13
1
0
104,046
0
W
Nu Wa
5,408
601
33
4
0
162,730
1
W
Neith
5,041
560
49
5
0
153,716
1
L
Ares
3,691
410
7
1
0
90,920
1
W
Ymir
3,711
412
6
1
0
163,769
2
W
Chaac
4,681
520
28
3
0
144,975
0
W
Tyr
6,468
719
72
8
0
208,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role