Player Matchup

Merlin
Merlin
PlayFullCloud
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,581 Elo+
Solo
Tyr
Tyr
golden-_-hawk
Tyr
Level 17
God Stats
26W - 23L
1,520 SR
Queue Stats
31W - 28L
1,395 Elo+
Party 2
Gilgamesh
Gilgamesh
sonicmarioshadow
Gilgamesh
Level 42
God Stats
8W - 9L
1,351 SR
Queue Stats
62W - 56L
1,464 Elo+
Party 2
Team Averages
Level 25
1,457 SR
1,480 Elo+

VS

Team Averages
Level 81
1,506 SR
1,320 Elo+
Serqet
Serqet
BillyLogToes
Serqet
Level 119
God Stats
0W - 1L
1,255 SR
Queue Stats
185W - 230L
1,399 Elo+
Party 1
Chang'e
Chang'e
Jopitz
Chang'e
Level 29
God Stats
5W - 14L
1,774 SR
Queue Stats
140W - 214L
1,249 Elo+
Party 1
Izanami
Izanami
Megache
Izanami
Level 96
God Stats
3W - 7L
1,488 SR
Queue Stats
127W - 160L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 9
10,482
699
22,576
9,413
2,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 13
10,531
702
4,306
10,960
10,043
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
15
9 / 4 / 8
11,354
757
16,442
14,558
10,674
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
5 / 4 / 3
9,779
652
6,158
20,070
7,187
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Jopitz
Chang'e
12
1 / 7 / 5
8,861
591
5,376
15,285
4,671
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Megache
Izanami
13
2 / 6 / 5
9,483
632
13,581
15,222
5,172
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
17
Kills
8
9
Deaths
17
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
5
4
3
1.63
L
Chang'e
Jopitz
Chang'e
1
7
5
0.5
L
Izanami
Megache
Izanami
2
6
5
0.75
W
5
3
9
3.17
W
3
2
13
4.75
W
Gilgamesh
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,324
Damage
25,115
34,931
Taken
50,577
23,675
Mitigated
17,030
9,626
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
6,158
1,180
0
2,464
20,070
7,187
370
7,853
12,217
0
13,431
L
Chang'e
Jopitz
Chang'e
5,376
356
1,442
3,064
15,285
4,671
320
7,520
7,765
21,778
0
L
Izanami
Megache
Izanami
13,581
7,578
901
3,391
15,222
5,172
1,139
7,755
7,467
0
48,424
W
22,576
651
312
1,318
9,413
2,958
934
1,410
7,763
64,436
0
W
4,306
358
0
2,664
10,960
10,043
332
2,375
8,297
0
15,667
W
Gilgamesh
16,442
3,751
342
4,990
14,558
10,674
655
1,850
12,476
0
32,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,367
Gold Earned
28,123
147
Minions Killed
136
7
Camps Cleared
5
827,102
Distance Traveled
761,805
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,779
652
20
1
0
276,872
4
L
Chang'e
8,861
591
33
2
2
235,794
2
L
Izanami
9,483
632
83
6
3
249,139
6
W
Merlin
10,482
699
87
6
6
279,058
5
W
Tyr
10,531
702
25
2
0
263,383
2
W
Gilgamesh
11,354
757
35
2
1
284,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role