Player Matchup

Tiamat
Tiamat
Minovine
Tiamat
Level 120
God Stats
11W - 15L
1,385 SR
Queue Stats
109W - 192L
1,282 Elo+
Solo
Jormungandr
Jormungandr
Wulfric55
Jormungandr
Level 147
God Stats
3W - 5L
1,379 SR
Queue Stats
132W - 164L
1,386 Elo+
Solo
Izanami
Izanami
bonbonch
Izanami
Level 27
God Stats
0W - 1L
1,477 SR
Queue Stats
7W - 10L
1,208 Elo+
Solo
Team Averages
Level 98
1,413 SR
1,292 Elo+

VS

Team Averages
Level 59
1,395 SR
1,308 Elo+
Sun Wukong
Sun Wukong
Crowsz777
Sun Wukong
Level 15
God Stats
4W - 4L
1,370 SR
Queue Stats
44W - 47L
1,305 Elo+
Solo
Danzaburou
Danzaburou
dboi87
Danzaburou
Level 154
God Stats
25W - 15L
1,524 SR
Queue Stats
382W - 455L
1,337 Elo+
Solo
Ra
Ra
xalixcorvidae
Ra
Level 7
God Stats
3W - 10L
1,292 SR
Queue Stats
6W - 15L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Minovine
Tiamat
9
0 / 4 / 1
5,759
576
4,420
7,164
3,272
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Wulfric55
Jormungandr
9
0 / 4 / 1
6,246
625
3,288
8,192
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
bonbonch
Izanami
9
1 / 1 / 0
6,161
616
5,799
6,111
1,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Crowsz777
Sun Wukong
10
1 / 1 / 7
6,599
660
4,084
6,917
4,051
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
dboi87
Danzaburou
12
6 / 0 / 3
7,966
797
9,025
5,687
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 0 / 7
6,942
694
4,323
3,429
1,117
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
9
9
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Crowsz777
Sun Wukong
1
1
7
4.5
L
Tiamat
Minovine
Tiamat
0
4
1
0.13
L
Jormungandr
Wulfric55
Jormungandr
0
4
1
0.13
L
Izanami
bonbonch
Izanami
1
1
0
1
W
Danzaburou
dboi87
Danzaburou
6
0
3
7.5
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,507
Damage
17,432
21,467
Taken
16,033
12,361
Mitigated
7,133
5,105
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Crowsz777
Sun Wukong
4,084
706
140
706
6,917
4,051
0
3,549
3,368
0
13,189
L
Tiamat
Minovine
Tiamat
4,420
331
665
1,935
7,164
3,272
0
1,971
5,193
16,038
0
L
Jormungandr
Wulfric55
Jormungandr
3,288
360
0
934
8,192
7,331
0
2,228
5,964
14,098
0
L
Izanami
bonbonch
Izanami
5,799
3,922
0
1,571
6,111
1,758
0
391
5,720
0
23,848
W
Danzaburou
dboi87
Danzaburou
9,025
2,656
0
2,450
5,687
1,965
992
2,797
2,890
0
24,838
W
4,323
242
1,721
1,454
3,429
1,117
484
1,694
1,735
22,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,166
Gold Earned
21,507
98
Minions Killed
126
3
Camps Cleared
5
498,215
Distance Traveled
526,582
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,599
660
31
3
1
167,955
0
L
Tiamat
5,759
576
28
3
2
159,584
2
L
Jormungandr
6,246
625
20
2
1
172,527
5
L
Izanami
6,161
616
50
5
0
166,104
4
W
Danzaburou
7,966
797
45
5
2
175,531
1
W
Ra
6,942
694
50
5
2
183,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role