Player Matchup

Thor
Thor
Alexis62850
Thor
Level 18
God Stats
27W - 35L
1,452 SR
Queue Stats
176W - 183L
1,373 Elo+
Solo
Gilgamesh
Gilgamesh
Outlanders43
Gilgamesh
Level 25
God Stats
3W - 3L
1,771 SR
Queue Stats
58W - 50L
1,595 Elo+
Solo
Olorun
Olorun
W0nTonToe
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,204 Elo+
Party 1
Bellona
Bellona
nzlwarrior
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,204 Elo+
Party 1
Neith
Neith
zJacky x
Neith
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 36L
1,017 Elo+
Solo
Team Averages
Level 13
1,545 SR
1,279 Elo+

VS

Team Averages
Level 23
1,505 SR
1,517 Elo+
Xing Tian
Xing Tian
DrMunra
Xing Tian
Level 5
God Stats
1W - 2L
1,409 SR
Queue Stats
2W - 4L
1,249 Elo+
Solo
Hel
Hel
RDCA Ninja BL09
Hel
Level 26
God Stats
16W - 7L
1,619 SR
Queue Stats
58W - 49L
1,341 Elo+
Solo
Apollo
Apollo
WildStumpy
Apollo
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 45L
1,702 Elo+
Party 2
Chaac
Chaac
Zeros_Desires
Chaac
Level 46
God Stats
11W - 8L
1,699 SR
Queue Stats
91W - 41L
1,702 Elo+
Party 2
Pele
Pele
zicckys
Pele
Level 29
God Stats
1W - 0L
1,301 SR
Queue Stats
28W - 9L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
7,374
410
4,133
11,124
3,567
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Outlanders43
Gilgamesh
16
12 / 2 / 2
10,244
569
15,129
14,915
7,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
W0nTonToe
Olorun
11
0 / 2 / 6
6,827
379
2,717
10,656
3,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
nzlwarrior
Bellona
12
1 / 9 / 6
7,489
416
6,562
16,510
15,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
zJacky x
Neith
11
2 / 5 / 5
6,909
384
9,280
8,486
2,376
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DrMunra
Xing Tian
12
2 / 3 / 12
8,835
491
4,981
15,759
15,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 7 / 5
9,141
508
9,308
14,902
6,216
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
WildStumpy
Apollo
19
5 / 1 / 6
11,603
645
8,547
11,788
6,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 1 / 2
11,550
642
11,400
11,877
14,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
zicckys
Pele
15
5 / 3 / 7
9,875
549
10,983
12,673
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
15
Kills
21
22
Deaths
15
23
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
Xing Tian
DrMunra
Xing Tian
2
3
12
2.67
L
Gilgamesh
Outlanders43
Gilgamesh
12
2
2
6.5
W
2
7
5
0.64
L
Olorun
W0nTonToe
Olorun
0
2
6
1.5
W
Apollo
WildStumpy
Apollo
5
1
6
8
W
7
1
2
8
L
Bellona
nzlwarrior
Bellona
1
9
6
0.44
L
Neith
zJacky x
Neith
2
5
5
0.9
W
Pele
zicckys
Pele
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,821
Damage
45,219
61,691
Taken
66,999
31,501
Mitigated
47,114
10,786
Healing
23,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,133
1,337
18
1,087
11,124
3,567
0
1,602
9,021
0
28,348
W
Xing Tian
DrMunra
Xing Tian
4,981
642
0
558
15,759
15,540
551
1,568
14,191
16,297
0
L
Gilgamesh
Outlanders43
Gilgamesh
15,129
4,681
0
3,712
14,915
7,305
0
1,876
12,761
0
72,196
W
9,308
1,077
4,295
4,689
14,902
6,216
1,231
1,837
13,065
48,136
0
L
Olorun
W0nTonToe
Olorun
2,717
447
1,002
3,272
10,656
3,197
145
4,354
6,302
25,912
0
W
Apollo
WildStumpy
Apollo
8,547
5,011
0
5,500
11,788
6,240
669
928
10,860
0
122,287
W
11,400
2,414
0
4,578
11,877
14,046
826
407
11,470
10,591
72,862
L
Bellona
nzlwarrior
Bellona
6,562
1,621
0
765
16,510
15,056
210
5,127
11,232
14,192
20,693
L
Neith
zJacky x
Neith
9,280
4,145
0
930
8,486
2,376
854
3,047
5,339
0
30,471
W
Pele
zicckys
Pele
10,983
2,890
0
3,955
12,673
5,072
1,263
1,323
11,350
0
63,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,843
Gold Earned
51,004
331
Minions Killed
557
0
Camps Cleared
0
1,640,839
Distance Traveled
1,809,905
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,374
410
60
3
0
319,650
0
W
Xing Tian
8,835
491
27
2
0
350,264
4
L
Gilgamesh
10,244
569
121
7
0
341,245
4
W
Hel
9,141
508
78
4
0
355,582
2
L
Olorun
6,827
379
50
3
0
341,833
2
W
Apollo
11,603
645
178
10
0
346,530
4
W
Chaac
11,550
642
170
9
0
374,044
3
L
Bellona
7,489
416
54
3
0
306,474
0
L
Neith
6,909
384
46
3
0
331,637
0
W
Pele
9,875
549
104
6
0
383,485
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role