Player Matchup

Rama
Rama
Gángster
Rama
Level 160
God Stats
3W - 0L
1,824 SR
Queue Stats
166W - 35L
1,938 Elo+
Party 2
Ao Kuang
Ao Kuang
TrÌckie
Ao Kuang
Level 158
God Stats
84W - 23L
1,801 SR
Queue Stats
889W - 204L
1,805 Elo+
Party 2
Sylvanus
Sylvanus
vergin2453
Sylvanus
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,473 Elo+
Party 2
Team Averages
Level 123
1,709 SR
1,739 Elo+

VS

Team Averages
Level 146
1,556 SR
1,468 Elo+
Zeus
Zeus
KSI LUFFY OG
Zeus
Level 150
God Stats
10W - 5L
1,707 SR
Queue Stats
559W - 524L
1,471 Elo+
Party 1
Sylvanus
Sylvanus
dpac2825
Sylvanus
Level 128
God Stats
9W - 11L
1,466 SR
Queue Stats
167W - 138L
1,525 Elo+
Party 1
Xbalanque
Xbalanque
lusafer420
Xbalanque
Level 160
God Stats
12W - 18L
1,496 SR
Queue Stats
1,465W - 1,594L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
10 / 4 / 11
10,855
835
19,458
12,940
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
TrÌckie
Ao Kuang
15
12 / 4 / 8
11,189
861
14,092
14,213
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
vergin2453
Sylvanus
13
3 / 2 / 14
10,241
788
3,728
9,731
9,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 11 / 5
8,529
656
7,903
12,050
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
dpac2825
Sylvanus
11
1 / 5 / 7
8,659
666
6,883
15,465
16,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
lusafer420
Xbalanque
12
7 / 9 / 1
9,764
751
10,756
12,622
5,300
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
25
Kills
10
10
Deaths
25
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
10
4
11
3.88
L
2
11
5
0.41
W
Ao Kuang
TrÌckie
Ao Kuang
12
4
8
4
L
Sylvanus
dpac2825
Sylvanus
1
5
7
0.9
L
Xbalanque
lusafer420
Xbalanque
7
9
1
0.83
W
Sylvanus
vergin2453
Sylvanus
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,278
Damage
25,542
36,884
Taken
40,137
21,481
Mitigated
25,479
11,925
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
19,458
13,623
0
2,523
12,940
5,367
614
4,773
8,017
0
44,759
L
7,903
772
63
266
12,050
3,593
0
4,680
7,370
18,172
0
W
Ao Kuang
TrÌckie
Ao Kuang
14,092
2,517
0
6,620
14,213
6,137
1,037
6,347
7,598
35,831
3,709
L
Sylvanus
dpac2825
Sylvanus
6,883
942
1,662
4,197
15,465
16,586
0
6,931
8,534
15,441
0
L
Xbalanque
lusafer420
Xbalanque
10,756
5,133
254
375
12,622
5,300
0
5,628
6,994
0
22,220
W
Sylvanus
vergin2453
Sylvanus
3,728
908
551
2,231
9,731
9,977
245
3,349
6,180
13,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,285
Gold Earned
26,952
141
Minions Killed
92
10
Camps Cleared
2
657,008
Distance Traveled
543,621
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,855
835
70
5
3
196,709
1
L
Zeus
8,529
656
41
3
1
168,495
0
W
Ao Kuang
11,189
861
49
4
7
232,362
1
L
Sylvanus
8,659
666
27
2
0
195,253
3
L
Xbalanque
9,764
751
24
2
1
179,873
1
W
Sylvanus
10,241
788
22
2
0
227,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role