Player Matchup

Anubis
Anubis
ArmanGWboi
Anubis
Level 19
God Stats
11W - 13L
1,351 SR
Queue Stats
25W - 29L
1,315 Elo+
Solo
Geb
Geb
IMiroCary
Geb
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
63W - 56L
1,434 Elo+
Solo
Olorun
Olorun
MrTomHaxWell2
Olorun
Level 24
God Stats
21W - 12L
1,704 SR
Queue Stats
63W - 60L
1,589 Elo+
Solo
Neith
Neith
TheNameIsCoach2
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,585 Elo+
Solo
Thor
Thor
逆天发威
Thor
Level 15
God Stats
2W - 1L
1,473 SR
Queue Stats
11W - 17L
1,312 Elo+
Solo
Team Averages
Level 20
1,506 SR
1,447 Elo+

VS

Team Averages
Level 42
1,554 SR
1,417 Elo+
Sylvanus
Sylvanus
Archer7871
Sylvanus
Level 23
God Stats
1W - 1L
1,333 SR
Queue Stats
7W - 8L
1,371 Elo+
Party 1
Neith
Neith
Chill9900
Neith
Level 28
God Stats
1W - 1L
1,571 SR
Queue Stats
8W - 9L
1,371 Elo+
Party 1
Hachiman
Hachiman
JayEmbers
Hachiman
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,371 Elo+
Party 1
Bellona
Bellona
Sinlloc
Bellona
Level 115
God Stats
0W - 1L
1,635 SR
Queue Stats
6W - 6L
1,371 Elo+
Party 1
Ra
Ra
UllrIsMyPapi
Ra
Level 29
God Stats
1W - 3L
1,730 SR
Queue Stats
41W - 35L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ArmanGWboi
Anubis
14
16 / 2 / 1
10,159
677
12,976
7,493
3,223
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 7
8,117
541
3,873
10,959
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
0 / 4 / 0
10,580
705
5,059
8,985
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
7 / 2 / 5
8,745
583
10,623
7,635
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 3 / 7
8,912
594
3,234
8,745
4,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Archer7871
Sylvanus
10
1 / 4 / 1
5,998
400
3,424
7,437
4,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Chill9900
Neith
13
2 / 0 / 3
7,472
498
2,054
4,555
1,611
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
JayEmbers
Hachiman
9
0 / 6 / 3
5,735
382
2,214
8,637
1,781
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
Sinlloc
Bellona
12
7 / 3 / 2
8,152
543
7,026
13,886
8,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 17 / 0
5,805
387
2,291
13,126
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
29
Kills
10
12
Deaths
30
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Archer7871
Sylvanus
1
4
1
0.38
W
Anubis
ArmanGWboi
Anubis
16
2
1
8.25
L
Neith
Chill9900
Neith
2
0
3
3.5
W
3
1
7
6.5
L
Hachiman
JayEmbers
Hachiman
0
6
3
0.25
W
0
4
0
0
L
Bellona
Sinlloc
Bellona
7
3
2
2.67
W
7
2
5
4.75
L
0
17
0
0
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,765
Damage
17,009
43,817
Taken
47,641
24,960
Mitigated
18,240
14,155
Healing
5,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Archer7871
Sylvanus
3,424
1,086
251
1,278
7,437
4,492
0
2,422
5,015
9,197
3,231
W
Anubis
ArmanGWboi
Anubis
12,976
1,562
0
3,396
7,493
3,223
2,330
1,819
5,458
47,061
0
L
Neith
Chill9900
Neith
2,054
911
0
1,268
4,555
1,611
0
1,943
2,612
0
31,348
W
3,873
460
0
2,852
10,959
9,717
548
1,478
9,396
15,141
0
L
Hachiman
JayEmbers
Hachiman
2,214
1,012
0
1,191
8,637
1,781
0
1,418
7,219
0
15,737
W
5,059
1,590
0
3,795
8,985
4,323
3,194
0
8,985
76,809
8,939
L
Bellona
Sinlloc
Bellona
7,026
2,335
0
1,450
13,886
8,118
0
7,241
6,645
0
30,745
W
10,623
4,970
0
2,292
7,635
3,403
3,356
1,353
6,282
0
53,237
L
2,291
587
0
399
13,126
2,238
304
8,426
4,700
22,363
0
W
3,234
877
0
1,820
8,745
4,294
1,024
216
8,489
0
53,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,513
Gold Earned
33,162
466
Minions Killed
217
0
Camps Cleared
0
1,334,775
Distance Traveled
1,299,087
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,998
400
24
2
0
271,416
2
W
Anubis
10,159
677
80
5
0
225,728
0
L
Neith
7,472
498
72
5
0
248,419
1
W
Geb
8,117
541
22
1
0
323,833
4
L
Hachiman
5,735
382
24
2
0
263,031
2
W
Olorun
10,580
705
172
11
0
248,361
3
L
Bellona
8,152
543
55
4
0
302,093
0
W
Neith
8,745
583
107
7
0
270,512
2
L
Ra
5,805
387
42
3
0
214,128
0
W
Thor
8,912
594
85
6
0
266,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role