Player Matchup

Khepri
Khepri
Beast Titan2879
Khepri
Level 103
God Stats
2W - 3L
1,399 SR
Queue Stats
108W - 181L
1,410 Elo+
Party 1
Anubis
Anubis
King Ken696
Anubis
Level 49
God Stats
6W - 5L
1,659 SR
Queue Stats
230W - 252L
1,386 Elo+
Solo
Achilles
Achilles
OG-EC14
Achilles
Level 67
God Stats
15W - 15L
1,511 SR
Queue Stats
88W - 95L
1,459 Elo+
Solo
Bastet
Bastet
ReeceKirk03
Bastet
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 284L
1,350 Elo+
Solo
Danzaburou
Danzaburou
Slim Jimmii
Danzaburou
Level 26
God Stats
18W - 14L
1,525 SR
Queue Stats
151W - 165L
1,378 Elo+
Party 1
Team Averages
Level 61
1,519 SR
1,396 Elo+

VS

Team Averages
Level 84
1,550 SR
1,427 Elo+
Merlin
Merlin
Bratphobiaa
Merlin
Level 47
God Stats
2W - 3L
1,177 SR
Queue Stats
97W - 117L
1,390 Elo+
Solo
Thor
Thor
OG_FlokiiPr-27z
Thor
Level 149
God Stats
11W - 3L
1,600 SR
Queue Stats
264W - 262L
1,505 Elo+
Solo
Achilles
Achilles
Paintitblack69
Achilles
Level 80
God Stats
3W - 0L
1,671 SR
Queue Stats
161W - 182L
1,345 Elo+
Solo
Yemoja
Yemoja
steam-wolf
Yemoja
Level 41
God Stats
12W - 9L
1,436 SR
Queue Stats
72W - 80L
1,410 Elo+
Solo
Hachiman
Hachiman
urfavorithapa
Hachiman
Level 105
God Stats
2W - 0L
1,865 SR
Queue Stats
205W - 244L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
8,471
424
7,681
12,087
12,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
13
2 / 8 / 3
8,117
406
10,763
15,079
6,228
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
OG-EC14
Achilles
16
1 / 2 / 3
8,806
440
4,247
12,106
11,742
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
13
2 / 6 / 1
7,940
397
9,104
14,828
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Slim Jimmii
Danzaburou
13
2 / 2 / 3
8,158
408
6,419
11,461
3,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 1 / 6
10,779
539
13,364
9,575
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 2 / 1
10,158
508
12,803
11,047
3,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
16
5 / 1 / 7
10,089
504
9,264
15,985
7,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
steam-wolf
Yemoja
13
0 / 1 / 7
8,778
439
2,141
11,502
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
urfavorithapa
Hachiman
15
3 / 4 / 4
9,116
456
9,115
14,147
3,609
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
19
19
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Merlin
4
1
6
7
L
Anubis
2
8
3
0.44
L
Achilles
OG-EC14
Achilles
1
2
3
1.25
W
7
2
1
3.75
W
Achilles
5
1
7
8.5
L
Bastet
2
6
1
0.42
L
Danzaburou
Slim Jimmii
Danzaburou
2
2
3
1.75
W
Yemoja
steam-wolf
Yemoja
0
1
7
3.5
W
Hachiman
urfavorithapa
Hachiman
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,214
Damage
46,687
65,561
Taken
62,256
37,923
Mitigated
28,401
16,150
Healing
18,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,681
257
80
2,642
12,087
12,496
160
3,551
8,536
34,738
0
W
Merlin
13,364
1,354
435
3,968
9,575
3,623
163
2,721
6,854
76,913
0
L
Anubis
10,763
485
127
4,670
15,079
6,228
180
4,608
10,471
44,657
0
L
Achilles
OG-EC14
Achilles
4,247
988
0
2,492
12,106
11,742
0
1,363
10,743
0
42,946
W
12,803
2,712
0
875
11,047
3,625
315
2,023
9,024
0
54,398
W
Achilles
9,264
3,835
0
3,362
15,985
7,593
703
2,954
13,031
0
75,726
L
Bastet
9,104
3,276
0
2,616
14,828
3,772
148
3,200
11,628
0
40,591
L
Danzaburou
Slim Jimmii
Danzaburou
6,419
2,871
0
3,523
11,461
3,685
376
2,783
8,678
0
43,856
W
Yemoja
steam-wolf
Yemoja
2,141
783
3,282
2,146
11,502
9,951
322
6,541
4,961
13,233
0
W
Hachiman
urfavorithapa
Hachiman
9,115
5,654
0
4,701
14,147
3,609
114
4,205
9,942
0
65,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,492
Gold Earned
48,920
305
Minions Killed
497
0
Camps Cleared
0
1,746,329
Distance Traveled
1,743,954
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,471
424
30
2
0
360,471
0
W
Merlin
10,779
539
146
7
0
350,362
0
L
Anubis
8,117
406
60
3
0
327,319
0
L
Achilles
8,806
440
78
4
0
316,232
2
W
Thor
10,158
508
108
5
0
320,885
3
W
Achilles
10,089
504
104
5
0
395,633
2
L
Bastet
7,940
397
60
3
0
390,574
4
L
Danzaburou
8,158
408
77
4
0
351,733
3
W
Yemoja
8,778
439
23
1
0
340,344
12
W
Hachiman
9,116
456
116
6
0
336,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role