Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Approved Slay
Olorun
Level 100
God Stats
1W - 0L
1,654 SR
Queue Stats
14W - 9L
1,523 Elo+
Solo
Tsukuyomi
Tsukuyomi
GunTechLegend38
Tsukuyomi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 174L
1,416 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KingsJhn23th
Morgan Le Fay
Level 142
God Stats
4W - 5L
1,503 SR
Queue Stats
212W - 221L
1,512 Elo+
Solo
Zeus
Zeus
Mckcamp
Zeus
Level 104
God Stats
11W - 3L
1,656 SR
Queue Stats
294W - 288L
1,446 Elo+
Solo
Team Averages
Level 111
1,563 SR
1,479 Elo+

VS

Team Averages
Level 117
1,532 SR
1,498 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
PEPPERsz
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 169L
1,433 Elo+
Party 2
Jing Wei
Jing Wei
SympPymp3050
Jing Wei
Level 118
God Stats
1W - 3L
1,349 SR
Queue Stats
181W - 219L
1,452 Elo+
Party 2
He Bo
He Bo
VEN0M MANIAC
He Bo
Level 87
God Stats
1W - 1L
1,809 SR
Queue Stats
334W - 307L
1,535 Elo+
Party 1
Olorun
Olorun
delo56
Olorun
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 69L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
7 / 6 / 18
11,937
796
13,635
19,657
18,618
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 3 / 17
10,859
724
8,978
12,258
6,057
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tsukuyomi
GunTechLegend38
Tsukuyomi
20
6 / 6 / 21
12,208
814
13,481
17,648
8,138
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
KingsJhn23th
Morgan Le Fay
20
11 / 3 / 16
12,969
865
18,774
16,874
7,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
Mckcamp
Zeus
20
11 / 3 / 14
12,851
857
21,082
11,130
4,372
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
3 / 7 / 9
11,212
747
13,996
18,132
5,948
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
PEPPERsz
Fenrir
17
3 / 9 / 9
10,045
670
11,557
19,421
13,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
SympPymp3050
Jing Wei
17
3 / 8 / 6
10,485
699
10,551
16,315
5,568
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 9 / 7
11,208
747
14,011
14,721
4,522
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
delo56
Olorun
19
6 / 4 / 9
10,867
724
10,192
18,146
9,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
59
37
Kills
19
21
Deaths
37
86
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
6
18
2.67
L
Izanami
 
Izanami
3
7
9
1.07
W
2
3
17
3.5
W
Tsukuyomi
GunTechLegend38
Tsukuyomi
6
6
21
2.75
W
Morgan Le Fay
KingsJhn23th
Morgan Le Fay
11
3
16
6.33
W
Zeus
Mckcamp
Zeus
11
3
14
6
L
Fenrir
PEPPERsz
Fenrir
3
9
9
0.83
L
Jing Wei
SympPymp3050
Jing Wei
3
8
6
0.75
L
4
9
7
0.83
L
Olorun
delo56
Olorun
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,950
Damage
60,307
77,567
Taken
86,735
44,973
Mitigated
39,187
37,208
Healing
26,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,635
893
1,461
7,380
19,657
18,618
654
7,288
12,181
27,064
0
L
Izanami
 
Izanami
13,996
9,252
1,406
4,730
18,132
5,948
683
12,976
4,940
0
37,220
W
8,978
4,039
5,478
5,829
12,258
6,057
1,991
3,100
9,071
19,072
0
W
Tsukuyomi
GunTechLegend38
Tsukuyomi
13,481
2,218
1,362
2,981
17,648
8,138
793
5,614
11,898
0
30,564
W
Morgan Le Fay
KingsJhn23th
Morgan Le Fay
18,774
1,936
1,099
6,432
16,874
7,788
1,496
4,726
11,960
42,730
0
W
Zeus
Mckcamp
Zeus
21,082
1,403
1,487
3,699
11,130
4,372
1,101
2,863
8,046
35,162
0
L
Fenrir
PEPPERsz
Fenrir
11,557
1,631
639
1,024
19,421
13,400
26
12,643
6,481
0
15,853
L
Jing Wei
SympPymp3050
Jing Wei
10,551
8,606
2,061
2,357
16,315
5,568
452
10,551
5,478
0
19,553
L
14,011
515
1,005
1,955
14,721
4,522
0
10,356
4,247
27,615
0
L
Olorun
delo56
Olorun
10,192
3,041
3,479
7,428
18,146
9,749
574
14,792
3,120
24,675
1,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,824
Gold Earned
53,817
173
Minions Killed
127
0
Camps Cleared
0
1,395,671
Distance Traveled
1,230,056
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,937
796
40
3
0
258,353
0
L
Izanami
11,212
747
41
3
0
247,525
1
W
Olorun
10,859
724
24
2
0
285,123
1
W
Tsukuyomi
12,208
814
29
2
0
300,754
0
W
Morgan Le Fay
12,969
865
49
3
0
280,201
4
W
Zeus
12,851
857
31
2
0
271,240
3
L
Fenrir
10,045
670
5
0
0
229,570
0
L
Jing Wei
10,485
699
19
1
0
254,221
3
L
He Bo
11,208
747
26
2
0
244,644
0
L
Olorun
10,867
724
36
2
0
254,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role