Player Matchup

Apollo
Apollo
Silver III
CosmosEP
Apollo
Silver III
Level 49
God Stats
9W - 8L
1,578 SR
Queue Stats
16W - 22L
1,327 MMR
Party 1
Baba Yaga
Baba Yaga
Silver I
Ima Throw IG
Baba Yaga
Silver I
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 46L
1,205 MMR
Party 1
Ares
Ares
Silver I
JeanneArcAlter
Ares
Silver I
Level 160
God Stats
8W - 6L
1,691 SR
Queue Stats
27W - 39L
1,153 MMR
Solo
Terra
Terra
Silver I
iAvaricious
Terra
Silver I
Level 128
God Stats
137W - 120L
1,526 SR
Queue Stats
396W - 401L
1,153 MMR
Solo
Fenrir
Fenrir
Gold IV
xR iBatman r
Fenrir
Gold IV
Level 105
God Stats
7W - 5L
1,637 SR
Queue Stats
224W - 209L
1,271 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,586 SR
1,222 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,557 SR
1,214 MMR
Ymir
Ymir
Gold V
Aestora
Ymir
Gold V
Level 67
God Stats
7W - 8L
1,400 SR
Queue Stats
179W - 164L
1,276 MMR
Party 2
Nike
Nike
Silver I
DARKKONCR
Nike
Silver I
Level 128
God Stats
3W - 3L
1,350 SR
Queue Stats
633W - 646L
1,161 MMR
Solo
Ullr
Ullr
Gold III
Sh_MUNCHEN
Ullr
Gold III
Level 120
God Stats
11W - 11L
1,638 SR
Queue Stats
91W - 96L
1,391 MMR
Party 3
Raijin
Raijin
Gold V
Zoviks
Raijin
Gold V
Level 77
God Stats
5W - 1L
1,880 SR
Queue Stats
179W - 167L
1,276 MMR
Party 2
Arachne
Arachne
Silver II
kango890
Arachne
Silver II
Level 127
God Stats
25W - 20L
1,519 SR
Queue Stats
348W - 375L
968 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CosmosEP
Apollo
13
1 / 9 / 2
7,974
443
4,139
14,022
4,848
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baba Yaga
Ima Throw IG
Baba Yaga
14
0 / 3 / 4
8,162
453
7,226
9,073
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 2
8,321
462
7,279
16,901
17,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 3
7,053
392
5,247
12,699
9,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
14
6 / 4 / 0
8,697
483
5,179
12,948
4,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Morgan Le FayAthenaArtioTiamatGilgamesh

VS

Bans
Cu ChulainnAphroditeGebPersephoneOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aestora
Ymir
13
0 / 2 / 12
8,821
490
4,651
9,921
8,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nike
16
4 / 2 / 2
10,637
591
10,737
12,848
12,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
5 / 1 / 7
10,486
583
10,585
11,442
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
Zoviks
Raijin
18
9 / 1 / 0
11,187
622
10,409
9,576
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
kango890
Arachne
16
7 / 4 / 5
10,538
585
9,519
13,730
6,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
10
Kills
25
25
Deaths
10
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
Aestora
Ymir
0
2
12
3
L
Apollo
CosmosEP
Apollo
1
9
2
0.22
W
Nike
4
2
2
2.5
L
Baba Yaga
Ima Throw IG
Baba Yaga
0
3
4
0.67
L
2
5
2
0.6
W
5
1
7
8.5
W
Raijin
Zoviks
Raijin
9
1
0
9
L
1
4
3
0.63
W
Arachne
kango890
Arachne
7
4
5
2.38
L
Fenrir
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,070
Damage
45,901
65,643
Taken
57,517
39,761
Mitigated
33,963
13,342
Healing
17,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Aestora
Ymir
4,651
1,370
0
1,783
9,921
8,083
240
3,081
6,812
20,428
0
L
Apollo
CosmosEP
Apollo
4,139
1,487
0
1,670
14,022
4,848
108
2,791
11,231
0
46,948
W
Nike
10,737
1,915
0
3,605
12,848
12,155
555
5,910
6,892
10,202
59,683
L
Baba Yaga
Ima Throw IG
Baba Yaga
7,226
160
0
1,538
9,073
3,074
806
4,379
4,694
53,688
0
L
7,279
336
0
2,159
16,901
17,652
0
1,718
15,183
48,333
0
W
10,585
5,624
0
3,515
11,442
4,035
2,870
3,064
8,307
0
81,960
W
Raijin
Zoviks
Raijin
10,409
662
1
4,359
9,576
3,615
0
3,680
5,554
88,204
0
L
5,247
461
762
3,883
12,699
9,532
0
5,473
7,226
23,456
0
W
Arachne
kango890
Arachne
9,519
6,538
0
4,682
13,730
6,075
1,983
3,384
10,200
0
67,129
L
Fenrir
5,179
1,065
0
3,330
12,948
4,655
0
2,496
10,452
0
47,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,207
Gold Earned
51,669
429
Minions Killed
568
0
Camps Cleared
0
1,606,368
Distance Traveled
1,734,548
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,821
490
28
2
0
349,023
4
L
Apollo
7,974
443
94
5
0
330,133
5
W
Nike
10,637
591
129
7
0
350,541
0
L
Baba Yaga
8,162
453
117
7
0
342,945
10
L
Ares
8,321
462
85
5
0
254,759
5
W
Ullr
10,486
583
135
8
0
315,370
1
W
Raijin
11,187
622
168
9
0
331,516
5
L
Terra
7,053
392
36
2
0
300,633
6
W
Arachne
10,538
585
108
6
0
388,098
2
L
Fenrir
8,697
483
97
5
0
377,898
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role