Player Matchup

Sylvanus
Sylvanus
Ginja88
Sylvanus
Level 81
God Stats
0W - 1L
1,501 SR
Queue Stats
1W - 2L
1,460 Elo+
Party 3
Neith
Neith
KriddleKwisp
Neith
Level 110
God Stats
22W - 35L
1,446 SR
Queue Stats
277W - 333L
1,315 Elo+
Party 2
Izanami
Izanami
Kwisspy Bacon
Izanami
Level 126
God Stats
33W - 37L
1,535 SR
Queue Stats
347W - 397L
1,483 Elo+
Party 2
Chang'e
Chang'e
Overwhelmin
Chang'e
Level 67
God Stats
0W - 2L
1,422 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 3
Thanatos
Thanatos
Reeitsreith
Thanatos
Level 41
God Stats
0W - 1L
1,447 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 3
Team Averages
Level 85
1,470 SR
1,322 Elo+

VS

Team Averages
Level 62
1,425 SR
1,412 Elo+
Chernobog
Chernobog
CorrectMonkey54
Chernobog
Level 18
God Stats
1W - 0L
1,460 SR
Queue Stats
1W - 1L
1,138 Elo+
Party 1
Ra
Ra
EMORTAL Mane
Ra
Level 87
God Stats
45W - 41L
1,515 SR
Queue Stats
129W - 126L
1,426 Elo+
Solo
Scylla
Scylla
Molty34
Scylla
Level 88
God Stats
1W - 1L
1,366 SR
Queue Stats
9W - 4L
1,570 Elo+
Party 1
Chaac
Chaac
jenduren
Chaac
Level 16
God Stats
1W - 0L
1,235 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
stilIsora
Sun Wukong
Level 102
God Stats
1W - 0L
1,550 SR
Queue Stats
35W - 40L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ginja88
Sylvanus
12
1 / 5 / 0
6,685
669
3,865
9,698
10,282
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 2 / 0
6,643
664
4,103
10,056
4,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
13
0 / 4 / 0
6,376
638
7,683
8,444
3,139
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
Overwhelmin
Chang'e
12
0 / 5 / 0
5,757
576
1,570
9,288
5,821
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
Reeitsreith
Thanatos
10
0 / 7 / 0
5,463
546
3,417
7,681
2,645
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CorrectMonkey54
Chernobog
13
0 / 0 / 8
7,388
739
6,346
5,987
2,325
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 0 / 13
9,783
978
8,025
3,478
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
Molty34
Scylla
15
5 / 0 / 7
8,620
862
5,717
4,645
1,636
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
jenduren
Chaac
13
5 / 1 / 6
8,532
853
5,445
6,317
3,964
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
stilIsora
Sun Wukong
14
9 / 0 / 6
9,411
941
12,570
7,900
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
63
1
Kills
23
23
Deaths
1
0
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chernobog
CorrectMonkey54
Chernobog
0
0
8
4
W
4
0
13
10.5
L
Sylvanus
Ginja88
Sylvanus
1
5
0
0.2
L
0
2
0
0
L
Izanami
0
4
0
0
W
Scylla
Molty34
Scylla
5
0
7
8.5
L
Chang'e
Overwhelmin
Chang'e
0
5
0
0
L
Thanatos
Reeitsreith
Thanatos
0
7
0
0
W
Chaac
jenduren
Chaac
5
1
6
8
W
Sun Wukong
stilIsora
Sun Wukong
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,638
Damage
38,103
45,167
Taken
28,327
26,169
Mitigated
12,264
10,674
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
CorrectMonkey54
Chernobog
6,346
3,031
0
1,025
5,987
2,325
308
634
5,353
0
20,525
W
8,025
535
2,138
1,330
3,478
1,483
288
1,248
2,230
52,299
0
L
Sylvanus
Ginja88
Sylvanus
3,865
1,285
984
1,984
9,698
10,282
0
2,923
6,491
15,678
0
L
4,103
1,251
0
2,096
10,056
4,282
0
2,825
6,962
0
29,598
L
Izanami
7,683
5,158
175
1,215
8,444
3,139
0
1,908
6,309
0
33,037
W
Scylla
Molty34
Scylla
5,717
329
67
748
4,645
1,636
230
1,111
3,534
22,390
0
L
Chang'e
Overwhelmin
Chang'e
1,570
118
1,281
1,575
9,288
5,821
0
4,430
4,623
7,834
0
L
Thanatos
Reeitsreith
Thanatos
3,417
430
264
1,100
7,681
2,645
0
1,497
6,045
0
4,043
W
Chaac
jenduren
Chaac
5,445
1,337
0
2,045
6,317
3,964
1
1,343
4,974
1,233
9,665
W
Sun Wukong
stilIsora
Sun Wukong
12,570
3,924
0
351
7,900
2,856
0
1,475
6,425
0
19,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,924
Gold Earned
43,734
179
Minions Killed
263
5
Camps Cleared
10
720,970
Distance Traveled
1,004,118
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,388
739
43
4
0
190,127
0
W
Ra
9,783
978
132
13
6
216,706
3
L
Sylvanus
6,685
669
29
3
0
136,534
1
L
Neith
6,643
664
66
7
2
191,572
0
L
Izanami
6,376
638
73
7
3
144,267
2
W
Scylla
8,620
862
52
5
4
199,119
3
L
Chang'e
5,757
576
10
1
0
134,046
0
L
Thanatos
5,463
546
1
0
0
114,551
0
W
Chaac
8,532
853
15
2
0
185,722
1
W
Sun Wukong
9,411
941
21
2
0
212,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role