Player Matchup

Charybdis
Charybdis
Capt723
Charybdis
Level 130
God Stats
10W - 8L
1,679 SR
Queue Stats
240W - 177L
1,672 Elo+
Party 2
Janus
Janus
Tamable723
Janus
Level 69
God Stats
1W - 6L
1,506 SR
Queue Stats
205W - 134L
1,623 Elo+
Party 2
Hercules
Hercules
WigW0i
Hercules
Level 111
God Stats
26W - 18L
1,600 SR
Queue Stats
229W - 156L
1,627 Elo+
Party 2
Team Averages
Level 103
1,595 SR
1,641 Elo+

VS

Team Averages
Level 112
1,429 SR
1,503 Elo+
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
JAЅON
He Bo
Level 160
God Stats
5W - 1L
1,715 SR
Queue Stats
56W - 16L
1,898 Elo+
Party 1
Chronos
Chronos
VANDORK
Chronos
Level 17
God Stats
1W - 7L
1,071 SR
Queue Stats
1W - 9L
1,111 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Capt723
Charybdis
8
0 / 2 / 1
5,921
592
4,486
5,949
2,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
9
0 / 4 / 1
6,038
604
5,324
5,212
1,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
WigW0i
Hercules
9
1 / 5 / 0
6,199
620
3,116
10,182
7,100
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
7 / 0 / 2
8,582
858
8,110
9,390
9,701
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
JAЅON
He Bo
11
4 / 0 / 6
7,736
774
7,873
5,865
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
VANDORK
Chronos
10
0 / 1 / 9
7,020
702
2,210
5,267
2,150
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
11
11
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
2
8
L
Charybdis
Capt723
Charybdis
0
2
1
0.25
W
He Bo
JAЅON
He Bo
4
0
6
7
L
Janus
0
4
1
0.13
W
Chronos
VANDORK
Chronos
0
1
9
4.5
L
Hercules
WigW0i
Hercules
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,926
Damage
18,193
21,343
Taken
20,522
10,878
Mitigated
13,677
1,565
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,110
1,968
415
3,831
9,390
9,701
463
2,478
6,912
0
14,912
L
Charybdis
Capt723
Charybdis
4,486
2,198
0
220
5,949
2,205
0
3,002
2,947
0
14,702
W
He Bo
JAЅON
He Bo
7,873
556
0
1,930
5,865
1,826
601
1,276
4,589
38,770
0
L
Janus
5,324
242
0
250
5,212
1,573
0
2,540
2,672
23,111
0
W
Chronos
VANDORK
Chronos
2,210
558
0
1,334
5,267
2,150
1,231
1,889
3,378
12,037
0
L
Hercules
WigW0i
Hercules
3,116
84
0
1,095
10,182
7,100
0
4,710
5,472
0
12,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,158
Gold Earned
23,338
78
Minions Killed
101
3
Camps Cleared
6
530,747
Distance Traveled
586,509
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,582
858
13
1
2
231,083
1
L
Charybdis
5,921
592
28
3
1
180,320
3
W
He Bo
7,736
774
67
7
4
204,864
9
L
Janus
6,038
604
35
4
2
177,229
4
W
Chronos
7,020
702
21
2
0
150,562
0
L
Hercules
6,199
620
15
2
0
173,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role