Player Matchup

Ullr
Ullr
Nuucker14
Ullr
Level 20
God Stats
2W - 1L
1,736 SR
Queue Stats
6W - 6L
1,643 Elo+
Solo
Sobek
Sobek
PercXia
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,214 Elo+
Party 1
Odin
Odin
TamalesDchivo
Odin
Level 28
God Stats
1W - 0L
1,856 SR
Queue Stats
70W - 52L
1,538 Elo+
Solo
Nemesis
Nemesis
Valroreo
Nemesis
Level 17
God Stats
11W - 4L
1,683 SR
Queue Stats
16W - 18L
1,398 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xxRedsixx
Morgan Le Fay
Level 28
God Stats
5W - 1L
1,915 SR
Queue Stats
137W - 132L
1,541 Elo+
Solo
Team Averages
Level 19
1,738 SR
1,467 Elo+

VS

Team Averages
Level 21
1,541 SR
1,467 Elo+
Kukulkan
Kukulkan
BlitzDragon22
Kukulkan
Level 4
God Stats
0W - 2L
1,243 SR
Queue Stats
0W - 2L
1,213 Elo+
Solo
Set
Set
Crane81below
Set
Level 29
God Stats
32W - 43L
1,637 SR
Queue Stats
73W - 88L
1,519 Elo+
Solo
Pele
Pele
ILainI
Pele
Level 23
God Stats
7W - 3L
1,826 SR
Queue Stats
114W - 101L
1,447 Elo+
Solo
Khepri
Khepri
NinjaFujin
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,735 Elo+
Solo
Nu Wa
Nu Wa
Ohh__Caramello
Nu Wa
Level 26
God Stats
34W - 25L
1,500 SR
Queue Stats
165W - 180L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
10 / 3 / 2
10,047
591
10,114
12,481
4,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
PercXia
Sobek
12
3 / 4 / 8
8,132
478
4,048
12,054
12,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 0 / 5
9,424
554
11,766
11,361
13,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Valroreo
Nemesis
15
5 / 1 / 7
9,105
536
9,169
11,838
5,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
xxRedsixx
Morgan Le Fay
14
1 / 5 / 3
8,313
489
8,312
10,503
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlitzDragon22
Kukulkan
11
1 / 8 / 4
6,951
409
5,827
7,305
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
9 / 6 / 1
9,473
557
11,718
15,845
6,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
ILainI
Pele
14
1 / 5 / 0
8,312
489
5,823
14,425
5,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Khepri
NinjaFujin
Khepri
11
1 / 4 / 4
7,500
441
4,974
14,126
14,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 3 / 2
7,103
418
6,557
9,644
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
26
Kills
12
13
Deaths
26
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BlitzDragon22
Kukulkan
1
8
4
0.38
L
9
6
1
1.58
L
Pele
ILainI
Pele
1
5
0
0.2
L
Khepri
NinjaFujin
Khepri
1
4
4
0.75
W
Ullr
10
3
2
3.67
L
0
3
2
0.33
W
Sobek
PercXia
Sobek
3
4
8
1.75
W
7
0
5
9.5
W
Nemesis
Valroreo
Nemesis
5
1
7
8.5
W
Morgan Le Fay
xxRedsixx
Morgan Le Fay
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,409
Damage
34,899
58,237
Taken
61,345
38,954
Mitigated
31,969
15,681
Healing
11,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BlitzDragon22
Kukulkan
5,827
880
0
266
7,305
2,043
571
1,084
6,028
23,236
0
L
11,718
4,707
0
4,830
15,845
6,328
0
3,204
12,495
0
52,162
L
Pele
ILainI
Pele
5,823
1,631
0
3,791
14,425
5,871
490
734
13,091
0
60,560
L
Khepri
NinjaFujin
Khepri
4,974
555
0
1,859
14,126
14,282
270
4,297
9,608
18,592
0
W
Ullr
10,114
4,978
0
4,657
12,481
4,618
114
3,149
9,004
0
75,509
L
6,557
1,018
0
712
9,644
3,445
408
4,939
4,609
34,026
0
W
Sobek
PercXia
Sobek
4,048
624
0
1,955
12,054
12,005
0
4,142
7,548
15,130
0
W
11,766
2,293
0
4,478
11,361
13,258
460
2,341
8,805
7,017
46,818
W
Nemesis
Valroreo
Nemesis
9,169
5,203
0
2,557
11,838
5,520
0
3,312
8,262
0
57,113
W
Morgan Le Fay
xxRedsixx
Morgan Le Fay
8,312
678
0
2,034
10,503
3,553
311
3,215
7,141
59,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,021
Gold Earned
39,339
456
Minions Killed
324
0
Camps Cleared
0
1,641,481
Distance Traveled
1,487,995
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,951
409
46
3
0
262,162
0
L
Set
9,473
557
75
4
0
310,039
0
L
Pele
8,312
489
102
6
0
317,401
1
L
Khepri
7,500
441
18
1
0
323,873
8
W
Ullr
10,047
591
132
8
0
297,330
2
L
Nu Wa
7,103
418
83
5
0
274,520
1
W
Sobek
8,132
478
16
1
0
310,060
3
W
Odin
9,424
554
120
7
0
321,259
3
W
Nemesis
9,105
536
90
5
0
408,102
0
W
Morgan Le Fay
8,313
489
98
6
0
304,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role